Page 1 of 1

[REQ] Access to normals and camera details in ISL

Posted: Thu Mar 19, 2009 4:33 am
by MSUdom5
Being able to access mesh normals and camera information within ISL could help achieve some pretty cool material effects. For example, you could blend materials based on the relationship between normal and camera directions.

Posted: Thu Mar 19, 2009 4:39 am
by PureSpider
...which could lead to TFC materials :)

Posted: Thu Mar 19, 2009 4:43 am
by fused
"Team Fortress Classic"?

xD

Posted: Thu Mar 19, 2009 4:44 am
by MSUdom5
One of these I'm guessing:

http://acronyms.thefreedictionary.com/TFC

:)

Posted: Thu Mar 19, 2009 5:27 am
by pixie
My guess would be: Thermo Formable Composite

Posted: Thu Mar 19, 2009 6:30 am
by PureSpider
Thin Film Coating which leads to TFI... Thin Film Interference ;)
My preference is "The Filipino Channel" though :)

PS: "Terrace F. Club, an eating club at Princeton university" sounds good aswell :D

Posted: Thu Mar 19, 2009 6:32 am
by MSUdom5
Yep, that effect could be achieved given access to normals and camera direction.