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[REQ] Access to normals and camera details in ISL
Posted: Thu Mar 19, 2009 4:33 am
by MSUdom5
Being able to access mesh normals and camera information within ISL could help achieve some pretty cool material effects. For example, you could blend materials based on the relationship between normal and camera directions.
Posted: Thu Mar 19, 2009 4:39 am
by PureSpider
...which could lead to TFC materials
Posted: Thu Mar 19, 2009 4:43 am
by fused
"Team Fortress Classic"?
xD
Posted: Thu Mar 19, 2009 4:44 am
by MSUdom5
Posted: Thu Mar 19, 2009 5:27 am
by pixie
My guess would be: Thermo Formable Composite
Posted: Thu Mar 19, 2009 6:30 am
by PureSpider
Thin
Film
Coating which leads to TFI...
Thin
Film
Interference
My preference is "The Filipino Channel" though
PS: "Terrace F. Club, an eating club at Princeton university" sounds good aswell
Posted: Thu Mar 19, 2009 6:32 am
by MSUdom5
Yep, that effect could be achieved given access to normals and camera direction.