[REQ] Access to normals and camera details in ISL

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MSUdom5
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[REQ] Access to normals and camera details in ISL

Post by MSUdom5 » Thu Mar 19, 2009 4:33 am

Being able to access mesh normals and camera information within ISL could help achieve some pretty cool material effects. For example, you could blend materials based on the relationship between normal and camera directions.

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PureSpider
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Post by PureSpider » Thu Mar 19, 2009 4:39 am

...which could lead to TFC materials :)

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fused
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Post by fused » Thu Mar 19, 2009 4:43 am

"Team Fortress Classic"?

xD

MSUdom5
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Post by MSUdom5 » Thu Mar 19, 2009 4:44 am

One of these I'm guessing:

http://acronyms.thefreedictionary.com/TFC

:)

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pixie
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Post by pixie » Thu Mar 19, 2009 5:27 am

My guess would be: Thermo Formable Composite

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PureSpider
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Post by PureSpider » Thu Mar 19, 2009 6:30 am

Thin Film Coating which leads to TFI... Thin Film Interference ;)
My preference is "The Filipino Channel" though :)

PS: "Terrace F. Club, an eating club at Princeton university" sounds good aswell :D
Last edited by PureSpider on Thu Mar 19, 2009 6:33 am, edited 1 time in total.

MSUdom5
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Post by MSUdom5 » Thu Mar 19, 2009 6:32 am

Yep, that effect could be achieved given access to normals and camera direction.

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