env-map rotation
env-map rotation
Would it be possible to add a rotation matrix to an env-map (round the vertical axis should be enough) just to set which part of the background will be in front of the camera without having to change (shift) the original exr file ?
- Borgleader
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env-map rotation
Wow, Thanks a lot Ono !
Before writing I searched the option both in the latest manual and into the forum, but I never found it.
Is it to be released in a future release or my search wasn't so smart ?
Before writing I searched the option both in the latest manual and into the forum, but I never found it.
Is it to be released in a future release or my search wasn't so smart ?
its in 1.1.15 but you would never know cos its buried in the testscenes .zip
unless of course you were paying attn to my posts asking about it and showing it trialed in my blendigo version
and, ono still hasnt answered my question about lat-long...all in all looking forward to 1.1 stable (finally!) and moving on to other activities.
unless of course you were paying attn to my posts asking about it and showing it trialed in my blendigo version
and, ono still hasnt answered my question about lat-long...all in all looking forward to 1.1 stable (finally!) and moving on to other activities.
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I'm finding the request strange. By design the placement must be the center of the scene (where the probe was), it acts like an infinitely far away source so scale doesn't matter, why should one care about ?
As it was mentioned recently, you can drop the environment lighting and apply the exr to the emission of a big reverted sphere.
As it was mentioned recently, you can drop the environment lighting and apply the exr to the emission of a big reverted sphere.
hmm, maybe I'm not being clear, mostly because I'm not sure how it works in other renderers. But, I know that there needs to be some control over the exr, other than painting it onto a giant sphere and making it an emitter.
I don't think that materials can be exr's can they? At least I haven't seen that option in Skindigo.
I don't think that materials can be exr's can they? At least I haven't seen that option in Skindigo.
crojack wrote:I don't think that materials can be exr's can they?
in C4D if a EnvMap is used for the c4d sky dome, the orientation is exactly the same as in the indigo EnvMap, so rotating the scene is quite easy here and you have still a live previewIndigo 1.1.6 changelog wrote:* added EXR as supported texture format.
polygonmanufaktur.de
Yeah, you gotta love those hidden features of Indigo. Here are some other lesser known ones:Big Fan wrote:its in 1.1.15 but you would never know cos its buried in the testscenes .zip
Code: Select all
<noise_free_in_one_minue>true</noise_free_in_one_minute>
<use_way_less_memory>true</use_way_less_memory>
<quit_crashing>true</quit_crashing>
<BbB_mode>true</BbB_mode>
anyone want to save me some time and tell me which test scene this is located in?Big Fan wrote:its in 1.1.15 but you would never know cos its buried in the testscenes .zip
unless of course you were paying attn to my posts asking about it and showing it trialed in my blendigo version
and, ono still hasnt answered my question about lat-long...all in all looking forward to 1.1 stable (finally!) and moving on to other activities.
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