Feature requests, bug reports and related discussion
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fused
- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
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by fused » Sat Dec 13, 2008 6:43 am
carbon wrote:fused: indigo crashed every time when using ~1.1gb of memory on wine.. so i still think it is wine issue
na, i still think its a 32 bit issue. when the load is 1.1gb and indigo tries to allocate a 4800x4800x2x32x3xnumber of light layers bit image buffer the 32 bit limit is reached, resulting in a crash.
feel free to correct me if im wrong
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carbon
- Posts: 231
- Joined: Mon Feb 19, 2007 11:26 am
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by carbon » Sat Dec 13, 2008 7:10 am
these calculations aren't my cup of tea, maybe you're right, dunno.. i thought it is 32bit limitation when single program cant use more than ~3gb..
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FakeShamus
- Posts: 512
- Joined: Wed May 02, 2007 11:34 am
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by FakeShamus » Sat Dec 13, 2008 8:47 am
well, that's a big part of it then. light layers were not available in earlier versions. that explains the newer versions crashing at a much lower res than before. I hadn't considered that each light layer would add the full image res to calculate. I guess I'll be doing away with my layers when I'm done testing and ready to go big.
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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Sun Dec 14, 2008 12:36 am
Fused sounds darn right, with a single layer at 6000x4500 indigo.exe (1.1.15) has a memory footprint of 1053Mo and it keeps running for 1h40 now... the scene is pretty light though.
Also don't neglect
indigo_console.exe for final renders, or at least set a high value for display_period (to save CPU cycles, say... 3%
?). The console doesn't load ui stuff and related.
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carbon
- Posts: 231
- Joined: Mon Feb 19, 2007 11:26 am
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by carbon » Sun Dec 14, 2008 2:28 am
CTZn: yep, sure, i did first tests (on osx and wine) i did with indigo_console
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SATtva_
- Posts: 179
- Joined: Sat Sep 27, 2008 6:44 am
- Location: Russia, Siberia
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Contact:
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by SATtva_ » Mon Jan 05, 2009 6:58 am
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zsouthboy
- Posts: 1395
- Joined: Fri Oct 13, 2006 5:12 am
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by zsouthboy » Wed Jan 07, 2009 4:42 am
I've rendered at over 10000 x 10000 before on a simple scene on my 64-bit boxen. It's not an indigo problem
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