[REQ] Ability to include external shader code
Posted: Thu Nov 06, 2008 4:30 am
I'm sure we'll start to see shader libraries emerge. Might want to allow users to include external shader libraries in the IGS. Something like:
Code: Select all
<shader>
<include>
<pathname>/path/to/external/isl/code.isl</pathname>
</include>
<shader>
<![CDATA[def eval(vec3 pos) vec3 : externalFunc(pos)]]>
</shader>
</shader>