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Strange shadows

Posted: Wed Jul 16, 2008 9:10 am
by diegura
Hi people:

I have a problem when I render. As you can see there's some shadows, circular and rectangular, I think the rectacgulars are from the mesh. So How can I fix this? My scene has 2 mesh light, and a background mesh.

Sorry my poor english. :oops: :(


In Spanish: :wink: :

Hola gente:

Tengo un problema como se ve en la imagen, esas sombras circulares y rectangurales, las rectangulares son causadas por el mallado del fondo puedo notar, pero las circulares. Por que? Hay alguna forma de arreglar este problema de iluminacion?
No es la primera vez que me pasa esto, con otros trabajos tambien apareciean las mimas sombras.

Buen gracias.

Saludos

Image

Posted: Wed Jul 16, 2008 12:24 pm
by pixie
I think it's due to the object's scale...

Posted: Wed Jul 16, 2008 12:51 pm
by diegura
Each S has 20 cm height. Camera takes about 1m height. Distance to the center star is 2.7m.

Posted: Wed Jul 16, 2008 1:26 pm
by CTZn
Are u using bidir ? or bump on that red wall ? Maybe try without, and mlt only.

Posted: Wed Jul 16, 2008 2:34 pm
by Behrendt
diegura wrote:Each S has 20 cm height. Camera takes about 1m height. Distance to the center star is 2.7m.
Whats your global scale multiplier? :) I'm also veeeeeeeeeeeery sure that these shadows are caused by your global scene scale ;)

Posted: Thu Jul 17, 2008 2:10 am
by diegura
Behrendt wrote:
diegura wrote:Each S has 20 cm height. Camera takes about 1m height. Distance to the center star is 2.7m.
Whats your global scale multiplier? :) I'm also veeeeeeeeeeeery sure that these shadows are caused by your global scene scale ;)
Global scale 1. Why? Never touch this. Always 1.

Posted: Thu Jul 17, 2008 2:25 am
by diegura
I tried with mlt only and the same happend. With global scale = 20 and look the same...
:cry:

Posted: Thu Jul 17, 2008 2:27 am
by OnoSendai
ALso make sure you don't have two wall planes exactly at the same place.

Posted: Thu Jul 17, 2008 2:31 am
by Behrendt
Try global scale 0.01 ;)

Posted: Thu Jul 17, 2008 4:59 am
by zsouthboy
Double check that there aren't two planes exactly in that spot, because that's what it looks like.

Posted: Thu Jul 17, 2008 11:48 am
by diegura
Thx Behrendt, Global scale=0.01 works fine! :o

No zsouthboy, its one plane. :wink:

Thanks people. :D