Strange shadows

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diegura
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Strange shadows

Post by diegura » Wed Jul 16, 2008 9:10 am

Hi people:

I have a problem when I render. As you can see there's some shadows, circular and rectangular, I think the rectacgulars are from the mesh. So How can I fix this? My scene has 2 mesh light, and a background mesh.

Sorry my poor english. :oops: :(


In Spanish: :wink: :

Hola gente:

Tengo un problema como se ve en la imagen, esas sombras circulares y rectangurales, las rectangulares son causadas por el mallado del fondo puedo notar, pero las circulares. Por que? Hay alguna forma de arreglar este problema de iluminacion?
No es la primera vez que me pasa esto, con otros trabajos tambien apareciean las mimas sombras.

Buen gracias.

Saludos

Image

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pixie
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Post by pixie » Wed Jul 16, 2008 12:24 pm

I think it's due to the object's scale...

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diegura
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Post by diegura » Wed Jul 16, 2008 12:51 pm

Each S has 20 cm height. Camera takes about 1m height. Distance to the center star is 2.7m.

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CTZn
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Post by CTZn » Wed Jul 16, 2008 1:26 pm

Are u using bidir ? or bump on that red wall ? Maybe try without, and mlt only.
obsolete asset

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Behrendt
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Post by Behrendt » Wed Jul 16, 2008 2:34 pm

diegura wrote:Each S has 20 cm height. Camera takes about 1m height. Distance to the center star is 2.7m.
Whats your global scale multiplier? :) I'm also veeeeeeeeeeeery sure that these shadows are caused by your global scene scale ;)

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diegura
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Post by diegura » Thu Jul 17, 2008 2:10 am

Behrendt wrote:
diegura wrote:Each S has 20 cm height. Camera takes about 1m height. Distance to the center star is 2.7m.
Whats your global scale multiplier? :) I'm also veeeeeeeeeeeery sure that these shadows are caused by your global scene scale ;)
Global scale 1. Why? Never touch this. Always 1.

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diegura
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Post by diegura » Thu Jul 17, 2008 2:25 am

I tried with mlt only and the same happend. With global scale = 20 and look the same...
:cry:

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OnoSendai
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Post by OnoSendai » Thu Jul 17, 2008 2:27 am

ALso make sure you don't have two wall planes exactly at the same place.

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Behrendt
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Post by Behrendt » Thu Jul 17, 2008 2:31 am

Try global scale 0.01 ;)

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zsouthboy
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Post by zsouthboy » Thu Jul 17, 2008 4:59 am

Double check that there aren't two planes exactly in that spot, because that's what it looks like.

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diegura
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Post by diegura » Thu Jul 17, 2008 11:48 am

Thx Behrendt, Global scale=0.01 works fine! :o

No zsouthboy, its one plane. :wink:

Thanks people. :D

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