Strange Specular Behaviour
Strange Specular Behaviour
When I have a mesh with a see through specular material, and no thickness, the .EXR I'm using shows up as a flat black, but I can see other objects through it. Is this a bug, or should I just not use a spec material on a mesh with no volume in the first place?
:S
:S
- PureSpider
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- Borgleader
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I'm not sure I understand the scene setup very well...
What is the material applied to the plane ? How could you define a transparent specular without specifying a medium ? Is the issue the same with a ldr output ? What is the environment gain ? Whould that work with sunsky or meshlights instead of exr env ? what tonemapping did you use ?
ETC
Obviously as you suggested in the first place, something was done wrongly. Maybe if the igs is not too lenghty just post it plain, using the
What is the material applied to the plane ? How could you define a transparent specular without specifying a medium ? Is the issue the same with a ldr output ? What is the environment gain ? Whould that work with sunsky or meshlights instead of exr env ? what tonemapping did you use ?
ETC
Obviously as you suggested in the first place, something was done wrongly. Maybe if the igs is not too lenghty just post it plain, using the
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BBCode. So we can answer precisely.
obsolete asset
@CTZn
plane = specular
cube = diffuse
exr = uzufi lightprobe?
Besides those, there's only a camera.
Specular just CAN'T be used without thickness, properly.
give it a tiny bit of thickness and it'll work. half a millimetre would be enough. In fact, everything above the Ray nudge distance would work.
If you want a cheapish workaround: Try to set-up a thinglass thingy, like sketchigo has as a preset:
blend a null with a highly reflective phong with high exponent.
plane = specular
cube = diffuse
exr = uzufi lightprobe?
Besides those, there's only a camera.
Specular just CAN'T be used without thickness, properly.
give it a tiny bit of thickness and it'll work. half a millimetre would be enough. In fact, everything above the Ray nudge distance would work.
If you want a cheapish workaround: Try to set-up a thinglass thingy, like sketchigo has as a preset:
blend a null with a highly reflective phong with high exponent.
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