Meshlight partially in a transparent material

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PureSpider
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Meshlight partially in a transparent material

Post by PureSpider » Mon Jun 09, 2008 7:39 am

I've noticed that, if a meshlight is partially in a transparent, the part not in the material goes black, this happens in all versions of indigo i tried it... 1.0.9_2, 1.1.1 and 1.1.2
See the attached shot for details
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Kram1032
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Post by Kram1032 » Mon Jun 09, 2008 8:15 am

Is the transparent closed? (Not that it should affect the part outside :?)
I guess, you checked the normals myriades of times?
Really strange bug...

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PureSpider
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Post by PureSpider » Mon Jun 09, 2008 8:40 am

Yes it is closed and yes, I did check the normals ;)

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Olis
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Post by Olis » Mon Jun 09, 2008 9:35 am

I made this simple experiment in order to recreate the bug. Through the right sphere there is a meshlight cylinder and inside the left sphere there is a sphere meshlight for reference.
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im1212959205.png
Indigo v1.1.2 X64 on Vista X64
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Your lights stand no chance against the Indigo sun!

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PureSpider
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Post by PureSpider » Mon Jun 09, 2008 9:38 am

It's not always like that... normally meshlights partly in transparent mats work just fine, but not in that very special case (a ring in a ring, like it seems to be)... however I'll do that test, too

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Olis
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Post by Olis » Mon Jun 09, 2008 9:56 am

I made a scene similar to yours and it works perfectly.
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PureSpider
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Post by PureSpider » Mon Jun 09, 2008 10:05 am

Okay I dunno what's this all about, but I made another test and it's still f00ked up...
You can find the scene file here: €dited

€dit: What prog are you using? Maybe this is related to the Cindigo export instead of indigo itself?
Attachments
im1212961644.png
Note the small cylinder having the very same mat as the outer torus
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Last edited by PureSpider on Thu Jan 07, 2010 11:00 am, edited 2 times in total.

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Olis
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Post by Olis » Mon Jun 09, 2008 10:07 am

What 3D package do you use? Blender?
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PureSpider
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Post by PureSpider » Mon Jun 09, 2008 10:08 am

Edited my previous post just the moment you posted... I'm using C4D

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Olis
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Post by Olis » Mon Jun 09, 2008 10:10 am

Look at my sign :wink:

Maybe you could export your scene to a .obj file or something so that I can look at it?
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PureSpider
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Post by PureSpider » Mon Jun 09, 2008 10:10 am

Look @ the link in my post above... There is the pigs file, just open that with Winzip/Winrar/similar to get the .obj's

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Olis
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Post by Olis » Mon Jun 09, 2008 10:25 am

I looked at the file and I didn't see anything other than that your outer torus is strangely closed.
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torus2.PNG
Mine on the left, your on the right.
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PureSpider
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Post by PureSpider » Mon Jun 09, 2008 10:30 am

That's the way C4D is doing it =/

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Olis
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Post by Olis » Mon Jun 09, 2008 11:00 am

But surely there must be a way to do it manually?
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OnoSendai
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Post by OnoSendai » Mon Jun 09, 2008 3:06 pm

Don't partially intersect mesh lights with media, it's not allowed in Indigo :)

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