Black fluid when used with glass.
Posted: Tue Apr 22, 2008 12:42 am
Hello again.
It's been a while since my last post and I seem to have forgotten everything about indigo.
Yesterday I downloaded the most recent indigo build (1.0.9.3 final) and blendigo 1.0.9.
I modelled a scene with a glass on a table and intersecting fluid (fluid is in the glass but overlaps with it according to the old tutorial here) I set the precedence of the glass to 20 and fluid to 10 and rendered. The fluid has an absorbtion factor of about 1.
The result was a black fluid.
When I rendered without the glass, the fluid was like it was supposed to be: with a little colour absorbtion and non-black.
I used env-map for lighting and left almost all settings in blendigo on default.
I tried with bidir, without bidir, with hybrid, without hybrid. No difference.
Is it a bug or a feature?
No, seriously, what am I doing wrong?
It's been a while since my last post and I seem to have forgotten everything about indigo.
Yesterday I downloaded the most recent indigo build (1.0.9.3 final) and blendigo 1.0.9.
I modelled a scene with a glass on a table and intersecting fluid (fluid is in the glass but overlaps with it according to the old tutorial here) I set the precedence of the glass to 20 and fluid to 10 and rendered. The fluid has an absorbtion factor of about 1.
The result was a black fluid.
When I rendered without the glass, the fluid was like it was supposed to be: with a little colour absorbtion and non-black.
I used env-map for lighting and left almost all settings in blendigo on default.
I tried with bidir, without bidir, with hybrid, without hybrid. No difference.
Is it a bug or a feature?
No, seriously, what am I doing wrong?