Hi all,
I'm trying to make a stained glass and in general, I would like to have a mapped plane casting light, for instance a stained glass casting light on the floor.
I've tried several things, transparent diffuse, blend material with a diffuse material (trans and not) and a glass material, diffuse material (trans and not) with null and blend map, and all other combinations with or without blend map without success
Any idea ?
Thanks
Stained glasses
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