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[BUG] Blend emit & NULL Material

Posted: Fri Jan 18, 2008 10:19 am
by Sebastian
I can't Blend these two Materials to "Fake" a CandleLight.

Posted: Fri Jan 18, 2008 10:28 am
by Kram1032
...because an emitter isn't a material...
Ono wanted to change that, I think... Somewhen xD
Emitters automatically overwrite the rest of the material and just behave like solid black diffuse materials, which simply kill every single ray. Then, Indigo starts a routine to find out, how the original pixel, where the ray was shot from, actually is coloured... Or something like this ;)

Short: It's a known limitation. Emitters aren't Emitter-materials. :)

Posted: Fri Jan 18, 2008 10:37 am
by dougal2
blendigo, right?
This isn't a bug in Indigo, but perhaps a result of mis-leading GUI arrangement in blendigo. IMO emitters shouldn't be part of the material editor ;)

Posted: Fri Jan 18, 2008 10:40 am
by Kram1032
Well... Blendigo *only* has this material editor, as the conversion works over converting Blender materials with an emit value, higher than zero...
So, I think, it's placed fine...
Maybe, there could be a warning. But else....