[REQ] Render Cropped Section
[REQ] Render Cropped Section
You probably don't need any more feature requests since there is already a huge list - but... here's another one just in case there isn't enough:
Render a cropped section of a scene.
Most renders seem to have a small section that converges much slower than the rest of the scene, so isolating that selection would allow for that portion to continue rendering without having the rest of the scene slow it down.
This would probably work best if you could do a resume on a particular section of the image.
Just something to think about
Render a cropped section of a scene.
Most renders seem to have a small section that converges much slower than the rest of the scene, so isolating that selection would allow for that portion to continue rendering without having the rest of the scene slow it down.
This would probably work best if you could do a resume on a particular section of the image.
Just something to think about
This concept has been brought forth in the past...I think it is either too hard to code or not possible.
The entire scene affects the entire scene, right? So how could you ignore parts of the scene for a moment and focus on converging one area? Can some kind of snapshot be taken to see what the converge will likely be in the future judging by the scene state and making this possible? I don't understand. Is this easier to figure out than it appears to me?
If the floor has a shadow on it cast by an object nearby, how can the area with the shadow be converged if we ignore the area that the object resides in that is causing the shadow? Can the renderer assume the details of this shadow judging by the verts/faces of the objects in the scene that cause this shadow and angle of lights?
The entire scene affects the entire scene, right? So how could you ignore parts of the scene for a moment and focus on converging one area? Can some kind of snapshot be taken to see what the converge will likely be in the future judging by the scene state and making this possible? I don't understand. Is this easier to figure out than it appears to me?
If the floor has a shadow on it cast by an object nearby, how can the area with the shadow be converged if we ignore the area that the object resides in that is causing the shadow? Can the renderer assume the details of this shadow judging by the verts/faces of the objects in the scene that cause this shadow and angle of lights?
Content contained in my posts is for informational purposes only and is used at your own risk.
hum... well...
as the camera shoots the rays...
You can clamp the part, where the camera shoots the rays at... (the pixels, which are behind the part, should converge far faster)
Will be far harder with BiDir, though, where both the cam and the light shoots a ray, that meets in the middle...
And under circumstances, the forced parts get brighter and brighter, while the rest is a bit darker... I dunno, if that problem is solved only for a full image or also for parts of it... (It definitely is for full pics)
as the camera shoots the rays...
You can clamp the part, where the camera shoots the rays at... (the pixels, which are behind the part, should converge far faster)
Will be far harder with BiDir, though, where both the cam and the light shoots a ray, that meets in the middle...
And under circumstances, the forced parts get brighter and brighter, while the rest is a bit darker... I dunno, if that problem is solved only for a full image or also for parts of it... (It definitely is for full pics)
Hi All,
I'm working on region rendering right now, it's not too hard, although there are quite a few subtle complications regarding Reinhard tonemapping, resume rendering etc..
What I need to know, is what kind of workflow would be useful for the artists out in IndigoLand.
I can either make the entire image size shrink to fit the render region, or I could draw the render region inside a large black image.
How are people expecting to merge a full render, combined with a render-region render? Photoshop? Or is some kind of merging tool desired?
I'm working on region rendering right now, it's not too hard, although there are quite a few subtle complications regarding Reinhard tonemapping, resume rendering etc..
What I need to know, is what kind of workflow would be useful for the artists out in IndigoLand.
I can either make the entire image size shrink to fit the render region, or I could draw the render region inside a large black image.
How are people expecting to merge a full render, combined with a render-region render? Photoshop? Or is some kind of merging tool desired?
could indigo load an IGI in the GUI, and render over a portion of it, outlined with a red box ?
then save the whole preview (without said red box) to a new IGI ?
Could indigo be told to render a region only by simply dragging the red box over the preview ?
(Then click off the image to remove the box and resume rendering the whole image ?)
This is the kind of workflow I'm used to in Maya.
then save the whole preview (without said red box) to a new IGI ?
Could indigo be told to render a region only by simply dragging the red box over the preview ?
(Then click off the image to remove the box and resume rendering the whole image ?)
This is the kind of workflow I'm used to in Maya.
-
- Posts: 289
- Joined: Wed Apr 18, 2007 1:52 am
- Location: Odense, Denmark
It would be a waste of time developing some kind of tool, when it's so easily done in Photoshop or GIMP or whetever people use.OnoSendai wrote:How are people expecting to merge a full render, combined with a render-region render? Photoshop? Or is some kind of merging tool desired?
Oh, and by the way. Great about the feature. Thanks. It will definitely become very useful.
I think I'll leave this kind of stuff to the exporters, and Indigo will just receive pixel coordinates for the rectangle to render.dougal2 wrote:could indigo load an IGI in the GUI, and render over a portion of it, outlined with a red box ?
then save the whole preview (without said red box) to a new IGI ?
Could indigo be told to render a region only by simply dragging the red box over the preview ?
(Then click off the image to remove the box and resume rendering the whole image ?)
This is the kind of workflow I'm used to in Maya.
hmmm ok. In that case I'm in favour of building a tool to do this - probably too hard to do with the limited API available in exporters.
Can we get the region co-ordinates stored in IGI and PNG metadata please ?
edit: re: mis-alignment. You, I and the experienced amongst us wil have no probs I'm sure, but I'm almost certain it'll become the new recurring topic for n00bs, like normal-smoothing.
Can we get the region co-ordinates stored in IGI and PNG metadata please ?
edit: re: mis-alignment. You, I and the experienced amongst us wil have no probs I'm sure, but I'm almost certain it'll become the new recurring topic for n00bs, like normal-smoothing.
Last edited by dougal2 on Mon Jan 14, 2008 12:48 am, edited 1 time in total.
-
- Posts: 289
- Joined: Wed Apr 18, 2007 1:52 am
- Location: Odense, Denmark
If you have to pixel coordinates it shouldn't be to difficult putting it the right place.dougal2 wrote:I don't like the idea of trying to align regions in PS/GIMP whatever - how many mis-aligned regoins will we start to see ?
But If you, or anybody else would like to make a tool, then go ahead.
It might be useful for some people.
Who is online
Users browsing this forum: No registered users and 104 guests