[REQ] Indigo imaterial and .imt material format.

Feature requests, bug reports and related discussion

Do you think that this app is worth the time it will take to create?

yes
42
98%
no
1
2%
 
Total votes: 43

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WytRaven
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Post by WytRaven » Mon Nov 05, 2007 11:29 am

On the subject of actually producing this thing I would strongly sugest taking the blender approach and use straight OpenGL to build a simple billboard based gui in C/C++. It's cross platform friendly and also leaves room to expand the application into a complete scene manager for indigo, a true front end, rather than just a material editor.

By the way the first person to sugest Java get's shot... ;)
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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matsta
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Post by matsta » Mon Nov 05, 2007 1:36 pm

what about java? :P

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WytRaven
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Post by WytRaven » Mon Nov 05, 2007 1:38 pm

*BANG*

*thud*
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

alex22
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Post by alex22 » Tue Nov 06, 2007 2:03 am

What about a scripting language underneath to simplify building of plugins or whatever you want to do with it?

IanT
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Post by IanT » Tue Nov 06, 2007 6:37 am

Java would be puuurrrrfect for the job and it would get done in half the time :P

P.S. The next person to use 10 apostrophes where zero would do gets a grenade :wink:

Ian.

Vanessa07
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Post by Vanessa07 » Tue Nov 06, 2007 6:50 am

So good idea, please do it fast :o

By advance Thanks!!!

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zsouthboy
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Post by zsouthboy » Tue Nov 06, 2007 8:37 am

Yeah I'd go with Java as well - don't leave us Linux users (losers? :D) out

I have recently been doing some python, and in combination with wxwidgets, that's nice and cross platform too.

IanT
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Post by IanT » Wed Nov 07, 2007 12:30 am

I have recently been doing some python, and in combination with wxwidgets, that's nice and cross platform too.

Also an excellent idea ... Python would probably be the quickest option of all.

Ian.

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suvakas
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Post by suvakas » Wed Nov 07, 2007 12:32 am

Can one make an executable with python?
(sry if it's a stupid question)

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OnoSendai
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Post by OnoSendai » Wed Nov 07, 2007 12:47 am

Python with wxWidgets could be good (wxPython).

I don't think making your own GUI on top of OpenGL is a good idea; it will take ages and will end up quirky and hard to use.

Wedge
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Post by Wedge » Wed Nov 07, 2007 9:51 am

If it is GPL I will offer my help. I am not good at understanding all of the materials but I can help with Python coding or documentation. (if Python is going to be used)

Current image looks great except the colors are awful to see with my cheap LCD monitor. I thought the boxes were blank but looking closer I can see dark gray values inside.

Being frustrated with materials is easily the main reason why I lost interest in Indigo. But powerful material system is a good thing, just without an editor it is very frustrating.

In Blender we would only have to assign a place holder material to our objects with the same name as the one in the editor. (I am guessing it works like this in all 3D programs?) Then set up the material in the editor and save that file. (however that works) And only have to copy/paste the resulting materials to the main scene file. (or remove the main file mats and include this file?)

A quick brainstorm has me thinking emitters will not be able to be defined because they change the object and not the material. (unless that changes in Indigo, or this program actually searches out the matching object and reworks this)

Maybe this is not the intention of the program but it would certainly be better to me than the way I am doing things right now.
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pxl666
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Post by pxl666 » Fri Dec 21, 2007 8:33 pm

looking forward to see the progress - greatest matts should be uploaded and shipped within upcoming indigo build...

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PureSpider
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Post by PureSpider » Mon Jun 09, 2008 11:48 pm

Is this still alive? :?

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