[REQ] Indigo imaterial and .imt material format.
On the subject of actually producing this thing I would strongly sugest taking the blender approach and use straight OpenGL to build a simple billboard based gui in C/C++. It's cross platform friendly and also leaves room to expand the application into a complete scene manager for indigo, a true front end, rather than just a material editor.
By the way the first person to sugest Java get's shot...
By the way the first person to sugest Java get's shot...
"A foolish consistency is the hobgoblin of little minds..." - Emerson 1841
If it is GPL I will offer my help. I am not good at understanding all of the materials but I can help with Python coding or documentation. (if Python is going to be used)
Current image looks great except the colors are awful to see with my cheap LCD monitor. I thought the boxes were blank but looking closer I can see dark gray values inside.
Being frustrated with materials is easily the main reason why I lost interest in Indigo. But powerful material system is a good thing, just without an editor it is very frustrating.
In Blender we would only have to assign a place holder material to our objects with the same name as the one in the editor. (I am guessing it works like this in all 3D programs?) Then set up the material in the editor and save that file. (however that works) And only have to copy/paste the resulting materials to the main scene file. (or remove the main file mats and include this file?)
A quick brainstorm has me thinking emitters will not be able to be defined because they change the object and not the material. (unless that changes in Indigo, or this program actually searches out the matching object and reworks this)
Maybe this is not the intention of the program but it would certainly be better to me than the way I am doing things right now.
Current image looks great except the colors are awful to see with my cheap LCD monitor. I thought the boxes were blank but looking closer I can see dark gray values inside.
Being frustrated with materials is easily the main reason why I lost interest in Indigo. But powerful material system is a good thing, just without an editor it is very frustrating.
In Blender we would only have to assign a place holder material to our objects with the same name as the one in the editor. (I am guessing it works like this in all 3D programs?) Then set up the material in the editor and save that file. (however that works) And only have to copy/paste the resulting materials to the main scene file. (or remove the main file mats and include this file?)
A quick brainstorm has me thinking emitters will not be able to be defined because they change the object and not the material. (unless that changes in Indigo, or this program actually searches out the matching object and reworks this)
Maybe this is not the intention of the program but it would certainly be better to me than the way I am doing things right now.
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- PureSpider
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