Mirror?
Mirror?
So how to make a real mirror? I tried few ways here are the results:
notice a lack of lit bright areas in the mirror. used material - specular IOR 100.
here I moved the light closer to the board. I finally start to see something but it's not it. mirror material first specular, second cr.nk (chrome).
any ideas?
notice a lack of lit bright areas in the mirror. used material - specular IOR 100.
here I moved the light closer to the board. I finally start to see something but it's not it. mirror material first specular, second cr.nk (chrome).
any ideas?
So I gave it a bit more time. With bigger MNCR (10000). Result (after 20h):
Conclusion - the reflection of the highligts is the result of caustic? Why? Simplest renderers have no problem with mirror.
PS: I tested that with Maxwell with similar results.
Now check this:
Do you see a proper light reflection in the mirror. This was Vray. That is the desired result.
Conclusion - the reflection of the highligts is the result of caustic? Why? Simplest renderers have no problem with mirror.
PS: I tested that with Maxwell with similar results.
Now check this:
Do you see a proper light reflection in the mirror. This was Vray. That is the desired result.
Hi Woodie.
The reason it's so slow to converge, is the problem of 'insufficient techniques'.
It looks like your lights are mirror lights, hence they are effectively casting caustics downwards. And simply put, caustics seen in a mirror = slow.
VRay doesn't have that problem because it's usually running in biased mode AFAIK.
The reason it's so slow to converge, is the problem of 'insufficient techniques'.
It looks like your lights are mirror lights, hence they are effectively casting caustics downwards. And simply put, caustics seen in a mirror = slow.
VRay doesn't have that problem because it's usually running in biased mode AFAIK.
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