Curved Shell Mapping (Fast High Quality Microdisplacement)

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Oiram
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Curved Shell Mapping (Fast High Quality Microdisplacement)

Post by Oiram » Tue Aug 28, 2007 1:53 am


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zsouthboy
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Post by zsouthboy » Tue Aug 28, 2007 2:16 am

Thanks, reading the PDF now.

EDIT:

Hmm, the "fur" is impressive.

EDIT2:

Take a look at the video at the bottom of the linked page; it takes forever to download, but it's impressive as well. They screw with the height/projection of the surface in realtime, and it looks good!

EDIT3: argh.

"Wrinkles along tangent space due to piecewise linear texture mapping."

EDIT4: I'll stop editing, I swear :D

One of the papers cited in this paper is: http://citeseer.ist.psu.edu/273701.html

Take a look.
Last edited by zsouthboy on Tue Aug 28, 2007 2:42 am, edited 4 times in total.

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OnoSendai
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Post by OnoSendai » Tue Aug 28, 2007 2:18 am

Looks like an interesting paper.
Quite a few approximations are needed, but then again, normal smoothing is a hack anyway.
Seems like it may provide an alternative to subdivision surfaces for rendering curved surfaces accurately as well.

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Kram1032
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Post by Kram1032 » Tue Aug 28, 2007 2:43 am

:D from the technical University Vienna 8)

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CTZn
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Re:

Post by CTZn » Wed Jul 04, 2012 5:25 am

OnoSendai wrote:Seems like it may provide an alternative to subdivision surfaces for rendering curved surfaces accurately as well.
Is this assertion still relevant ? That sounds interesting.
obsolete asset

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