[BUG REQ] Bidir Bugs
[BUG REQ] Bidir Bugs
I know that this bug have been discussed very often, but I still want to request that this Bug has to be "killed".
I made some test to see the Problem with Bidir and here they are.
All Images with Hybrid and Metr.-Settings ON.
PS: If requ. I can load up the .blend-File of the Scene
I made some test to see the Problem with Bidir and here they are.
All Images with Hybrid and Metr.-Settings ON.
PS: If requ. I can load up the .blend-File of the Scene
- Attachments
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- Bidir&noBidir.jpg (1.98 MiB) Viewed 5768 times
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- BunkerUpd.jpg (134.95 KiB) Viewed 5768 times
Ono already said, if you'd render that null mat forever, it will clear up.
and the Glass (there is no "sz = ß" ) isn't quite obvious to see...
which mat settings for the bulb? does it have thickness (is it closed)?
Is it hollow (is there a smaller "bulb" mesh inside, with IoR 1 and higher percedence?)
what's your raybouncedepth and what're your max num consec rejetions?
and the Glass (there is no "sz = ß" ) isn't quite obvious to see...
which mat settings for the bulb? does it have thickness (is it closed)?
Is it hollow (is there a smaller "bulb" mesh inside, with IoR 1 and higher percedence?)
what's your raybouncedepth and what're your max num consec rejetions?
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- deltaepsylon
- Posts: 417
- Joined: Tue Jan 09, 2007 11:50 pm
i think kram was referring to the way that bidir is implemented in indigo, that in theory it will become transparent like its supposed to (the spider webs) if its rendered for infinite time. But that sounds mighty impractical.
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P5N32-C Coffee machine overclocked to 4 cups a minute! still not enough...
P5N32-C Coffee machine overclocked to 4 cups a minute! still not enough...
- deltaepsylon
- Posts: 417
- Joined: Tue Jan 09, 2007 11:50 pm
Mark's suggestion is purely for appearance in the editor, of course, as the length of the normals is irrelevant to indigo. Isn't that right, Mark?
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