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[REQ] Support for more image formats

Posted: Mon Aug 13, 2007 11:17 am
by DaveC
I would like to request that Indigo support more image formats. I have had problems with models that other people have made which use textures in other formats. I know I can convert the texture files, but sometimes the actual 3D scene use the texture so many times, it becomes very unpractical.

Is it possible to enhance the number of formats we can use within our indigo scenes?

Posted: Mon Aug 13, 2007 5:46 pm
by OnoSendai
Hi Dave,
what formats are you after?

Posted: Mon Aug 13, 2007 5:50 pm
by Big Fan
batch convert using Irfanview perhaps :roll:

Posted: Mon Aug 13, 2007 8:02 pm
by mrCarnivore
What formats does Indigo support atm?

JPG, PNG, EXR, HDR? more?

Posted: Mon Aug 13, 2007 8:14 pm
by DaveC
@Ono: Targa, PNG's that photoshop saves (damn photoshop), HDR

@Big Fan: Format conversion isn't the issue. I can do that. It's the 3D scene that would take years to link to the new images.

@mrCarnivore: I dunno ;)

Posted: Mon Aug 13, 2007 9:08 pm
by suvakas
Another option would be to make the exporter to convert the textures for you. That's the way how Maxigo works and that way you can use whatever texture format that your 3d app is supporting.
Sure it would be better if Indigo could support some more common formats natively. But until it doesn't, then doing it via exporter is a good workaround.

Posted: Tue Aug 14, 2007 1:53 am
by deltaepsylon
i think suvakas has the best answer, or unless you could open the scene in notepad and then search for the texture name and replace it with the corrected one on your clipboard. that might work.

or, since im so bored nowadays and have nothing to do, send me the whole scene in a zip (already exported, with the names being .png even if the images are tiff or whatever) and ill fix it up =/

Posted: Tue Aug 14, 2007 3:18 am
by DaveC
Nice of you to offer, Delta, but I can do all that myself. The problem occurs when many, many object reference the targa files. It would take a month of sundays to go through all the materials re-referencing. And, in these cases, the xml's are too darn big to open in notepad!

Anyway, it's a sensible request, methinks, to have indigo handle the different formats natively :D

Posted: Tue Aug 14, 2007 3:51 am
by dogfin
I've always wanted a renderer that supported SVG. My renders always seem to have crisp stuff in them like signs, car paint, or both (like nascar). Just a pipe-dream of mine.

dogfin

Posted: Tue Aug 14, 2007 4:20 am
by Kram1032
@ dogfin:
not *shure*, but blender can import SVGs and make curves of them...
AND, you can render the svg extra large, to get a nice hires texture of it :)

@ formats: ANY :P
Ok, that's too much, I know...
Another thing is: doesn't indigo only allow ONE way of using sphereal format?

- btw, Dave, could you resend me the HDRi? I think, I lost it, somewhere in the depth of my computer... :oops:

Posted: Tue Aug 14, 2007 6:26 am
by manuel
by the way how could i save a PNG in gimp which is accepted by indigo?

i just could jpgs :(

Posted: Tue Aug 14, 2007 8:06 am
by Kram1032
It might work, to don't save pngs interlaced, dunno (never tried)

Posted: Tue Aug 14, 2007 8:43 am
by manuel
hmm no didnt work, i disabled all options in the save dialog but it doesnt render

Posted: Tue Aug 14, 2007 3:37 pm
by deltaepsylon
i think indigo should support the most commonly used formats today e.g png, jpg/jpeg, bmp, tiff. that would help alot.

Posted: Tue Aug 14, 2007 7:31 pm
by mrCarnivore
@DaveC: I don't have problems with using PNGs from Photoshop in Indigo... Which version of PS are you using? CS3 definitely works with Indigo and I think CS2 worked as well...