REQ>Sun Position-Time of Day and Geographic Data
- joegiampaoli
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REQ>Sun Position-Time of Day and Geographic Data
I'm not sure if this has been requested before or not, also I think it's more of an exporter thing than indigo core system.
Is there a way to precisely know what my sun position and angle in blender for example could represent an exact time of day and geographical place?
Is there a way to precisely know what my sun position and angle in blender for example could represent an exact time of day and geographical place?
hum...
hard...
1) north south east west isn't defined - you can't make it 100% accurate
2) at the same time in the same timezone, the sun stands differently, 'cause of the north-south cordinates... (and the season)
you might find sort of a calculator, for that, or simmilar, dunno.
Or if you (or someone else) finds a formula, you can use that, yourself, then.
...definately possible, if you do it correctly
hard...
1) north south east west isn't defined - you can't make it 100% accurate
2) at the same time in the same timezone, the sun stands differently, 'cause of the north-south cordinates... (and the season)
you might find sort of a calculator, for that, or simmilar, dunno.
Or if you (or someone else) finds a formula, you can use that, yourself, then.
...definately possible, if you do it correctly
-
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- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
I think that should be part of the 3d-prog or the exporter...
you would have to define GPS coordinates, the exact date and time and the direction where north is in your render (or default that to the poitive x-axis or something else). The rest should be pretty easily calculatable.
Haven't found a formula, though. (Haven't looked for it tbh. )
you would have to define GPS coordinates, the exact date and time and the direction where north is in your render (or default that to the poitive x-axis or something else). The rest should be pretty easily calculatable.
Haven't found a formula, though. (Haven't looked for it tbh. )
Wrong.Kram1032 wrote:you can't make it 100% accurate
Several softwares have that (Max, Cinema4D, Terragen, Carrara...) and you can determine the position like in a global map (latitud&longitud).
Last edited by Caronte on Sat Aug 11, 2007 12:12 am, edited 1 time in total.
Sorry about my poor english
only for max user ...you can see http://www.indigorenderer.com/joomla/fo ... php?t=1241
this tutorial it is write in italian, but the setting is very easy..
filippo
this tutorial it is write in italian, but the setting is very easy..
filippo
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb
I believe there is a script for Blender that helps you do that.
I remember that I read a post in respect to this on the Blender artists forum, so you may search the forum there for a solution.
For the Radiance lighting analysis software such a solution already exists and I think it is called "gensky". As radiance is open software a skilled programmer (which unfortunately excludes me should be able to interpret that source code and replicate something similar for Blender or Indigo. That however really should not be part of Indigo as a render engine.
I remember that I read a post in respect to this on the Blender artists forum, so you may search the forum there for a solution.
For the Radiance lighting analysis software such a solution already exists and I think it is called "gensky". As radiance is open software a skilled programmer (which unfortunately excludes me should be able to interpret that source code and replicate something similar for Blender or Indigo. That however really should not be part of Indigo as a render engine.
http://www.stellarium.org/
Maybe Ono can copy and paste some of this into Indigo?
edit: I just noticed that they also have an API under development hmmm?
Maybe Ono can copy and paste some of this into Indigo?
edit: I just noticed that they also have an API under development hmmm?
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