feature poll

Feature requests, bug reports and related discussion

Most wanted new feature

glossy glass
7
11%
SSS
30
48%
participating media (fog etc..)
6
10%
shaders
19
31%
 
Total votes: 62

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

feature poll

Post by OnoSendai » Tue Jul 04, 2006 2:17 am

Testing out the poll feature :)
Feel free to suggest other stuff.
Don't expect any action as a result of this poll tho :)

User avatar
Xman
Posts: 202
Joined: Sat Jun 24, 2006 9:56 pm
Location: Guangdong-China

Post by Xman » Tue Jul 04, 2006 4:12 am

Hi Ono-Sendai :)

1:I think material must be stronger(For example: the metals can let we different color of free modification
)
2:plastic and metals can use the (compound) material, so the material will become stronger and free(For example:maxwell of material)
3:Revise light, I think to have no necessity so many light, having the in common use D55 D64 AN only.......
Actually we need more from light of custom different color
I think not need to exist the White Balance
Intel i7-920,RAM 3G ,GeForce 9800GTX+.

neepneep
Indigo 100
Posts: 413
Joined: Wed Jun 28, 2006 10:21 am

Post by neepneep » Tue Jul 04, 2006 7:27 am

There is one feature I would particularly like to see in the future and that is an "ALL OF THE ABOVE" option to be added to the poll. :D

User avatar
tungee
Posts: 482
Joined: Mon Jul 03, 2006 8:17 pm
Location: Gießen Germany

Post by tungee » Tue Jul 04, 2006 8:25 am

sss!
this would be my superior request.
fog would be nice too!

User avatar
Macphisto
Posts: 7
Joined: Tue Jul 04, 2006 7:13 pm

Post by Macphisto » Tue Jul 04, 2006 7:25 pm

Alpha and Specular Map?

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Tue Jul 04, 2006 7:32 pm

alpha and specular maps will be done with shaders

robyx3d
Posts: 1
Joined: Wed Jul 05, 2006 2:51 am

Re: feature poll

Post by robyx3d » Wed Jul 05, 2006 3:21 am

Hi, I think that the photonMap and finalghather to be implemented
Thanks :wink:

User avatar
manitwo
Posts: 1029
Joined: Wed Jul 05, 2006 4:50 am
Location: Tirol - Austria

Post by manitwo » Wed Jul 05, 2006 4:54 am

Fog would be sooo wonderfull!! :D

User avatar
Macphisto
Posts: 7
Joined: Tue Jul 04, 2006 7:13 pm

Post by Macphisto » Wed Jul 05, 2006 7:15 am

Layered material will come with shaders too?

zuegs
Posts: 380
Joined: Tue Jun 27, 2006 5:46 pm
Location: switzerland

Post by zuegs » Thu Jul 06, 2006 12:41 am

Storing render-state in a file, that it could be continued an other day :roll: :wink:

PS: new forum looks great :)

deadReaper
Posts: 4
Joined: Tue Jun 27, 2006 8:05 pm
Location: Germany

Post by deadReaper » Thu Jul 06, 2006 5:59 am

jea that would be very very nice!

User avatar
iOnStallion
Posts: 80
Joined: Mon Jul 03, 2006 12:03 am
Location: Basel CH
Contact:

Post by iOnStallion » Thu Jul 06, 2006 6:07 am

The Secret of great textures is alpha map and shader! This is a must have for a render.

User avatar
ThatDude33
Posts: 216
Joined: Wed Jul 05, 2006 1:26 pm
Contact:

Post by ThatDude33 » Thu Jul 06, 2006 10:51 am

I think that, apart from SSS, aniostropy would be at the top of the list.
Matt B. >>Maya To Indigo<<
Image

User avatar
manitwo
Posts: 1029
Joined: Wed Jul 05, 2006 4:50 am
Location: Tirol - Austria

Post by manitwo » Fri Jul 07, 2006 5:27 am

as i said in the old forum a option to turn off caustics would be fine.

User avatar
Maluminas
Posts: 148
Joined: Fri Aug 18, 2006 11:06 am
Location: Canada>Quebec>Montreal

Post by Maluminas » Mon Sep 04, 2006 3:13 am

manitwo: I dont know about turning off caustics, Indigo is all about acurate (unbiased) light simulation. That would introduce bias and defeat Indigo's purpose, IMHO.

Want i want above all else would be SSS. I use 3 renderers: Blender internal, Yafray and Indigo because they are the easiest free renderers to use with Blender. But none of them has SSS and its something i miss terribly.

From my own experience, i see that most CG stills look CG because of two things mainly. First, the absence of what i like to call "random irregularities" like a random scratch on a surface, a tiny bit of rust on nails, etc. Things you always find in real life but that are almost impossible or too tidious to simulate in CGI. Second, the absence of SSS.

So many things need SSS in order to look realistic, without SSS they look fake or lifeless. Here is a short list of things i can think of that need SSS:

-Human skin
-Milk/cream
-Solid wax
-Cloth
-Paper
-Porcelain
-Plant leaves
-Plastics
-Dense fur
-Meat
-Fruits
-Foam
-Marble
-Pearls
-Etc.

So to summarize, me wants SSS :P

Post Reply
33 posts

Who is online

Users browsing this forum: No registered users and 13 guests