Hi.
There is not paramter for rotating the HDR background image. so you have to accept the angle you get from indigo.
I think its not implemented yet (its not in the 0.8 reference manual)
It would be really nice and I think its not that hard.
[REQ] rotation of background HDRI
- ViennaLinux
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+1....and a viewport view of hdri image on our 3d app...whell this is an exporter writers req....but its important to see what is in the background of our scene!
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I guess you'd have to mess with the tonemapping in Violet instead.ViennaLinux wrote:yeah would be nice too.
I just added an texture on a plane to fake the HDRI background but how can i make this texture brighter? even if I raise the tex gamma from 2.3 (default in blendigo) to 3.0 - nothing changes?
So how can you influence the brightness of albedos?
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Re: [REQ] rotation of background HDRI
Was this ever implemented? There is no way to rotate an HDRI from Blendigo, but is it even possible for Indigo?
Re: [REQ] rotation of background HDRI
Yes, it is possible for Indigo. Actually for quite a while already.
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Re: [REQ] rotation of background HDRI
Great! Figured it should be. Now I just have to go bug dougal2!
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