.:: EXIT-PORTALS and 0.9T2

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tizxx
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.:: EXIT-PORTALS and 0.9T2

Post by tizxx » Sat Jul 21, 2007 3:56 am

Why when I use dielettric materials I see this circle on exit portal plane ?
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jurasek
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Post by jurasek » Sat Jul 21, 2007 5:23 am

man..don't answer the phone!

Image

greetz,
jur

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BBjam
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Post by BBjam » Sat Jul 21, 2007 5:46 am

seven raaaaysss.... err daaaayyssss.....

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Kram1032
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Post by Kram1032 » Sat Jul 21, 2007 6:09 am

xD
lol

btw, nice rayshot caustics^^

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ortega
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Post by ortega » Sat Jul 21, 2007 6:34 am

jurasek wrote:man..don't answer the phone!

Image

greetz,
jur
:lol: :lol: :lol: :lol:

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suvakas
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Post by suvakas » Sat Jul 21, 2007 9:50 am

ups..that may actually be a Maxigo bug.
Do you have "Fix Mesh Errors" turned on? If yes, then see if that "ring" goes away when you turn off the error fixing.
If it doesn't, then it's not a Maxigo bug. If it does, then it is 8)

tizxx
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Post by tizxx » Sat Jul 21, 2007 10:05 pm

No I not turned on the FIXED.

If I put the teapot more far the circle is not visible.

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suvakas
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Post by suvakas » Sat Jul 21, 2007 10:09 pm

Then it should not be Maxigo's issue...i think..
Can you share the *.max file?

tizxx
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Post by tizxx » Sun Jul 22, 2007 3:23 am

yes this is .max file (3d studio max with SP2)

and again another little issue...
If the plane (exit-portal) is not aligned with the wall inside
the room I see the circle and a black area out-side the exit-portal

probably I'm wrong something... but I not understand what...

:lol:

I USE:

- Intel Core Duo 2 -- 1.8 GHz -- 2GB DRAM
- ATI Mobility Radeon X1400
Windows XP Professional with Service Pack 2
3D Studio MAX 9 with SERVICE PACK 2
Indigo Render 0.9 T2
Max to Indigo - 0.9.3c
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exit-portal.zip
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exit-portal.max-frame-0000.png
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tizxx
Posts: 116
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Post by tizxx » Sun Jul 22, 2007 4:41 am

probably I solved the problem.

The proble is the MAX object Teapot

this standard version of teapot has in some edge the
normal inverted and this is what you see in exit portal

the exit-portal is like a mirror of wrong normals?

so If i put a shell with 1 unit to teapot and I tranform the
entire object to polygons all is ok...

- The problem of black area out-side the exit portal I not solved...


the current image is a shell teapot...
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