Colored glass with 0.6t2 ?

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Camox
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Colored glass with 0.6t2 ?

Post by Camox » Wed Sep 06, 2006 12:59 am

Is colored still supported glass and if how ? If I with 0.5 more render is colored glass and with 0.6t2 is only transparent it ? What wrong do I make?
I have already much tried however the result am always the same. :(

Code: Select all

    <material>
       <name>test</name>
<specular>
<ior>1.500</ior>
<transparent>true</transparent>
<cauchy_b_coeff>0.000</cauchy_b_coeff>
<rgb_absorptivity>0.240 0.018 0.240</rgb_absorptivity>
</specular>
    </material>

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manitwo
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Location: Tirol - Austria

Post by manitwo » Wed Sep 06, 2006 1:09 am

Quote: (Ono-Sendai)
Ok... so i've got a really half-baked release, 0.6 test2,
that i could put up. Since i recoded so much stuff, a *lot* of stuff is broken.
Broken things:
normal (backwards) path tracing, dispersion, absorption, image saving in non-mlt mode, double sided mats, probably lots of other stuff too.
:wink:

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Camox
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Post by Camox » Wed Sep 06, 2006 1:11 am

I should read times better ! :oops:

thank you manitwo :)

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manitwo
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Post by manitwo » Wed Sep 06, 2006 1:14 am

no problem 8)

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