hair & fur and (micro)dispacement

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filippo
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hair & fur and (micro)dispacement

Post by filippo » Fri Jun 01, 2007 7:24 am

the last version of Indigo (0.8)it's wonderfull.
it's possible to add hair & fur and (micro)dispacement?
filippo
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Kram1032
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Post by Kram1032 » Fri Jun 01, 2007 7:28 am

both, especially the micropolys, are requested hundreds of times, now.

Say something, Ono, PLEASE!!! :D

Have you found any useful papers or such, to implent those things?

@ all the rest: Does anyone have found a useful information, "by acident"? If so, a link wouldn't be bad, I guess :D

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Post by neepneep » Fri Jun 01, 2007 7:29 am

here's the long answer - no

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Kram1032
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Post by Kram1032 » Fri Jun 01, 2007 7:31 am

you mean the "@all the rest" or Onos answer, or everything?
Or what?
I also didn't find any such informations, otherwise, I already added a link ;)

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daniel_nieto
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Post by daniel_nieto » Fri Jun 01, 2007 7:46 am

neepy says no to fili's question, i think, but, i havent found it anyway, i just gotta said it would rock!!! :P
Image From México, Daniel Nieto .·.

neepneep
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Post by neepneep » Fri Jun 01, 2007 8:29 am

yup, i meant it like senor hombre up there ^ mentioned

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joegiampaoli
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Post by joegiampaoli » Fri Jun 01, 2007 9:53 am

I just wish we could export blender particles....
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tobak30
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Post by tobak30 » Sat Jun 02, 2007 12:54 am

Me to would wish for exporting blender particles. That would be totally awsome

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dougal2
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Post by dougal2 » Sat Jun 02, 2007 2:51 am

export particles as what?

You can attach meshes to particle positions using parenting and dupliverts (see the duck explosion picture).

There is also a bit of pythonscript you can use to convert particles to real mesh vertices.

what other possibilities would you want?

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Behrendt
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Post by Behrendt » Sat Jun 02, 2007 2:53 am

I think it's kinda dangerous to support features which are only avaible in one software solution, because other softwares got ignored and so Indigo would lose many users, eventho the flagship is the blender<->indigo pipeline.

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Post by tobak30 » Sat Jun 02, 2007 7:02 am

I was just blended by the thought, not thinking that there where ways to do this already and that it woould be stupid to focus on one 3d app leaving the rest out in the cold. But I also thought that there could be possible to program in a conversion in a blender exporter. Maby that is to hard to do? I don't know. I am not a programmer.

StompinTom
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Post by StompinTom » Sat Jun 02, 2007 9:45 am

Indigo first needs something that resembles particles for Blender's particles to be useful. as of yet Indigo doesnt have a particle system of any sort so exporting Blender particles would be useless.

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Kram1032
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Post by Kram1032 » Sat Jun 02, 2007 9:49 am

uhm...
I thought, that's more or less the clue of this thread:
add GENERAL particle support to indigo.
(+ add Ipo curves + add THIS + add THAT + add THESE + add THOSE...)

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suvakas
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Post by suvakas » Sat Jun 02, 2007 11:01 am

StompinTom wrote:Indigo first needs something that resembles particles for Blender's particles to be useful. as of yet Indigo doesnt have a particle system of any sort so exporting Blender particles would be useless.
Why useless? I can export particles from 3ds max and they render out fine most of the time :roll:

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joegiampaoli
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Post by joegiampaoli » Sat Jun 02, 2007 11:33 am

I just wish for things like hair and such, for making a fast easy grass setup without going into all that alpha stuff
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