[BUG] No specular reflections on glass from sun

Feature requests, bug reports and related discussion
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Post by oodmb » Fri May 18, 2007 11:52 am

Bloom should be a solution to this problem. however it could be that when indigo isnt calculating bloom on the raw untonemapped image.
for example:
when blurr is done on an ldr image as compared to an hdr image the bright parts spill much less than they should due to the colour not being greater:
a shiny monkey is a happy monkey

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Post by CTZn » Fri May 18, 2007 6:24 pm

That's my opinion too, and I believe certain values for burn parameter can allow some clamping of highlights :)
obsolete asset

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Post by OnoSendai » Fri May 18, 2007 10:02 pm

Sky turbidity does influence the size of the bright area around the sun, due to strongly forwards scattering from particles in the atmosphere.

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Post by Caronte » Fri May 18, 2007 11:34 pm

if somebody obtains a simple crystal sphere with a good specular from solar illumination, that puts his settings here, because I have tryed everything (yes, also turbidity to the maximum) without results.
Sorry about my poor english ;)

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Post by Maluminas » Sat May 19, 2007 12:20 am

Ive been trying to test my theory about the low scattering atmosphere but im having problems with blendigo. In 1 hour and 40 minutes i will be doing my very last final exam before my diploma, ill have time to try getting the scene right after that :)

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