Hi there,
I wonder if it's difficult to implement texture mapping via projection, with a scale factor (and possibly an offset).
That would simplify applying Structures (Wood, concrete, etc.) greatly.
?
Texture-Maps: Projection and Triplanar
Why's that?
Texture Projection is independend of uv-mapping and automatically applies the same scele of texture to all objects shaded by the corresponding shader.
so:
My guess as to Ono's reply:
That's such a great idea, omg how could I have missed it, (faciliating interoperability with different shading engines and all).
Smile
Texture Projection is independend of uv-mapping and automatically applies the same scele of texture to all objects shaded by the corresponding shader.
so:
My guess as to Ono's reply:
That's such a great idea, omg how could I have missed it, (faciliating interoperability with different shading engines and all).
Smile
I don't pretend to be Ono, well, except on weekends, but what I do for money shoved into my pants is no one's business.
I do know that Indigo is for rendering, not texturing and modeling.
If you want such a feature it would be far more helpful for your favorite 3D software to implement it (and then you may export the created UV mapping anywhere).
I do know that Indigo is for rendering, not texturing and modeling.
If you want such a feature it would be far more helpful for your favorite 3D software to implement it (and then you may export the created UV mapping anywhere).
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