Ok folks now were getting crasy:
1. I have one big mesh in a .obj file and indigo parses it completely.
Result: Indigo could not build the treecashe "Failed to allocate memory while building mesh kd-tree."
2. I´ve loaded the model into Rhino: It hase the feature to "split" geometry automaticly, by exporting into .3ds (note that 3ds can only hold 64Kbyte binary vertexdata for every single object in the file)
Result: Indigo build lots of trecashe files for every splittet object (count: 1657) and it goes.
3. Than I´m reloaded it into MAX and collapsed it again into one object BUT: I´m not weld the vertices again, so that I still have my "separated blocks" inside of just one Object.
Result: After I´m emtying my "tree_cache" folder, I´ve regonized that Indigo builds now only one cashe file (43,4 MB) and it goes!
4. Now I´m weld all vertices again, (it has now 1976638 Polys) export this again to .obj (size of obj is 90.1 MB).
Result: It goes..
5: Reload the original one: It goes...!?!
I´m now trying to use a different object
There it is again! And the funny thing: it is smaler than the other ones: (325946 Polys, 219617 Verts)
Indigo uses 485.392 KB in the moment of error.
No cache file written
here the log:
############################################################################
scene file path: 'default.xml'
Using working directory path ''.
created world.
Loading Scene 'default.xml'...
Using sky gain of 0.005000
sun_theta_rad: 0.936875
sun_theta_deg: 53.678982
sun_solid_angle: 0.000060
Sky zenith luminance (cd/m^2): 3868.180664
Sun spectral radiance (Wsr^-1m^-3) at 500nm: 18476936724480.000000
sun_theta_rad: 0.936875
sun_theta_deg: 53.678982
sun_solid_angle: 0.000060
Sky zenith luminance (cd/m^2): 3868.180664
Sun spectral radiance (Wsr^-1m^-3) at 500nm: 18476936724480.000000
Camera: white balance = D65, using CIE XYZ chromacity (0.312730, 0.329020)
----loading external model '.\own\test\ufo.obj'...----
linenum: 1000000
358116.18304 lines / sec
Adding material 'indigo_default' to scene materials.
----Loaded model.----
simple3d mesh vert mem used: 10.025MB (219005 verts)
simple3d mesh tri mem used: 4.675MB (204265 tris)
Couldn't find matching cached tree file, rebuilding tree...
-----------TriTree::build()-------------
204265 tris.
temp tris mem usage: 7.013MB
intersect_tris mem usage: 9.351MB
calcing root AABB.
max tree depth: 37
reserving N nodes: 204265(1.558MB)
leafgeom reserved: 817060(3.117MB)
tri_boxes mem usage: 6.234MB
SceneLoaderExcep: Failed to allocate memory while building mesh kd-tree.
Fatal Error: SceneLoaderExcep: Failed to allocate memory while building mesh kd-tree.
############################################################################
Hope this helps

Ps.: It was the same object as in the "alien" picture in the background