I would like to point out this problem that is only present in GPU mode.
In the second image below the not-visible wall contains an open window that is marked as "invisible to the camera" too.
As you can see, the windows (and the wall) are correctly invisible, but the windows shadows on itself (black lines). This is not correct in my opinion.
The CPU version (Pathtrace) instead does the correct things (see first image)
The problem is present in the 4.2.27 version, but also in the 4.4.6 beta
No exit portals used in both cases
Greetings
AD
GPU mode bug - Invisible objects shade themselves
-
- Posts: 47
- Joined: Fri Jan 12, 2007 1:49 am
Re: GPU mode bug - Invisible objects shade themselves
if you change the max patch depth (render settings tab) value to 32 the problem disappears?
-
- Posts: 47
- Joined: Fri Jan 12, 2007 1:49 am
Re: GPU mode bug - Invisible objects shade themselves
I've done some test, the problem is still present with MaxPathDepth=9 and disappear (in my case) with MaxPathDepth=10, if I go higher the rendering speed decreases too much, 10 seem to be a good compromize
Thank you
AD
Thank you
AD
Who is online
Users browsing this forum: Majestic-12 [Bot] and 20 guests