I've tested Indigo a few times and really like the rendering results. The renderer I'm using right now doesn't produce the realism level as Indigo but it does support UDIM/Multi-tile textures.
Right now, in indigo it is required to create one material per texture (Tile), one of my tables uses 13 4k textures for each channel (baseColor, roughness, metallic, etc...). Creating one material per tile per object is going to be a nightmare to manage. Consider adding UDIM/Multi-tile texture support.
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