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Interactive IndigoToneMapper during the render(ing-ita)
Posted: Mon Mar 19, 2007 7:47 am
by filippo
is it possible add indigotonemapper to indigo ?
as multilight in maxwell?
if it possible, and if it posible chage parameter during the rendering the time to optimizer the render they would decrease..
sorry for my poor language
filippo
รจ possibile inserire indigotonrmapper all'interno di Indigo?
come il multilight di maxwell?
se fosse possibile e se si potesse cambiare i parametri durante il reder i tempi di ottimizazione diminuirebbero di molto.
filippo
Posted: Tue Mar 20, 2007 12:56 am
by OnoSendai
It's possible, I will think about it some more after 0.7 test 6 is released.
Posted: Tue Mar 20, 2007 1:06 am
by mrCarnivore
When are you planning on 0.7 test 6 to be released? Will it have any new features or just bugfixes?
Posted: Tue Mar 20, 2007 1:09 am
by OnoSendai
mrCarnivore:
test 6 will mostly be about the reintroduction of bidirectional path tracing/mlt.
Also it will have a new (simple) wxWindows GUI.
There may be some other bug fixes.
It will be released when it's finished.

Posted: Tue Mar 20, 2007 2:00 am
by eman7613
OnoSendai wrote:mrCarnivore:
test 6 will mostly be about the reintroduction of bidirectional path tracing/mlt.
Also it will have a new (simple) wxWindows GUI.
There may be some other bug fixes.
It will be released when it's finished.

so (if i remember corectly the image view was the only windows only code) now it should be compiable for all platforms right? (crosses figners)
Duke Nukem Forever Release Date wrote:When its finished
Posted: Tue Mar 20, 2007 2:12 am
by OnoSendai
Yes, the windowing code was Windows-specific, now it's cross platform.
Posted: Tue Mar 20, 2007 2:17 am
by Kram1032
Duke Nukem Forever Release Date ????
BiDir will be back

(at least 100

more, but I thinnk, it's more like 100000000000000000000000000000000

)
When it's finished is ok, I know, it's a mess, to make BiDir working correctly, but can you about say the developement state?
Did you already do more than half of the work, or is it still completely unfunctional?
Try to give a percent scale

Posted: Tue Mar 20, 2007 2:19 am
by mrCarnivore
What is the advantage of Bidir to MLT? Isn't it just slower?

Posted: Tue Mar 20, 2007 2:22 am
by OnoSendai
bidir can work with or without MLT.
bidir is usually faster than normal backwards path tracing, especially for interiors and caustics
EDIT:
for example: this first image is a ~10m rendering without bidir
And the second is a 6 minute rendering with bidir:
Posted: Tue Mar 20, 2007 2:24 am
by mrCarnivore
OnoSendai wrote:bidir can work with or without MLT.
bidir is usually faster than normal backwards path tracing, especially for interiors and caustics
Nice. Now I want bidir as well!

Posted: Tue Mar 20, 2007 2:28 am
by Kram1032
Not really...
I found some articles, where I there where some examples!
The single samples are a bit slower, but therefore, the image gets clear much faster
So, it's slower, if you look at spp but faster if you look at the image quality
Just search through google "Bidirectional Raytracing"
Posted: Tue Mar 20, 2007 2:39 am
by mrCarnivore
@OnoSendai: WOW, the bidir really is much faster overall and results in a much cleaner or at least uniformly noisy image.
So to pick up the question from somebody else in another thread: How far along are you with the implementation?
Almost finished, barely started?
Posted: Tue Mar 20, 2007 2:44 am
by Kram1032
In an other thread?
It 's in this thread a bit earlier by me

Posted: Tue Mar 20, 2007 2:48 am
by manitwo
@ono: are those new renders(0.7t6) or the old ones(when you implemented bidir the first time)?
Posted: Tue Mar 20, 2007 2:49 am
by mrCarnivore
I thought it was in this thread but I couldn't find it any more. Guess I shouldn't do more than one thing at once...
