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Built-in Denoiser
Posted: Sat Sep 01, 2018 2:45 am
by jcap168
Any plans to add denoising to indigo. For most of my interior renderings, I can reach 500-1000 samples in 1-3 min. after 1k-2k samples adding more samples doesn't really help any. I'd say 2k samples is the point were anything past that would be negligible returns. After that, I use denoising to finish the image. Having denoising would greatly benefit indigo and would make it much more competitive to vray.
Re: Built-in Denoiser
Posted: Sat Sep 01, 2018 5:19 am
by Juju
I assume you have tried the clamping option, how has this worked for you?
Re: Built-in Denoiser
Posted: Sat Sep 08, 2018 9:37 am
by jcap168
It works well sometimes. Other times there is a very fine line between clamping noise vs introducing bias. I try to keep my scenes as realistic as possible.
Re: Built-in Denoiser
Posted: Sun Sep 09, 2018 2:04 am
by burnin
If you have NVidia's GPU,
here's a standalone build for windows of NVidia AI Denoiser from Declan Russel.
NOTE:
Works only on
unidirectional PT renders. Or in other words, it doesn't do shit to BiDir renders.
Along with 'Beauty' (Image /-i) pass, you can also feed it with Albedo (-a) & Normal (-n) passes for better results.
Have a great time.
Re: Built-in Denoiser
Posted: Sun Feb 17, 2019 11:20 pm
by pixie
sadly it doesn't work with indigo unidirectional PT images
Re: Built-in Denoiser
Posted: Mon Feb 18, 2019 4:53 am
by kscore
A realtime denoiser would be gamechanging in speed like with the AI Denoiser from Nvidia. Indigo renders very fast in the beginning, but after that it needs much longer to clean the noise wich is easy to denoise wiıthout getting much splotches, because indigo gets the details pretty fast on the beginning.
Re: Built-in Denoiser
Posted: Mon Feb 18, 2019 8:39 am
by burnin
Check
https://openimagedenoise.github.io/
Intel's way, HW agnostic, fast and from my experience, feels better than NVidia's - which, after a while of using, "revealed" to me in producing kind of a strange, "cellulitis-alike" splotching pattern.
Can easily be observed with low sample renders fed into latest
Declan's builds (2.2 & 2.1, while previous versions looked like denoising "finer").
If you're interested in trying/testing/comparing the two and you're using Blender 2.79b,
LuxCore 2.2 development version already has OIDN implemented.
While there's also
D-NOISE plugin for using above mentioned NVidia's denoiser with-in Blender 2.79/2.80.
PS
About NVidias version - color photos & renders produced with bidirectional engines weren't affected at all. (tested: Indigo bidir, Maxwell, LuxCore bidir ~ in Sept. 2018)
PPS
(Note to self)
Oh...
... and just now took a look at previous/older posts again...
had no doubt
111th post
Re: Built-in Denoiser
Posted: Mon Feb 18, 2019 10:07 pm
by pixie
In luxcore it works out as a charm, but in indigo I can't get a mode to work at all.
The way I do it is, save image to exr, convert it to pfm in photoshop, apply "denoiser.exe -hdr file.pfm -o output.pfm" and the image is equal
Re: Built-in Denoiser
Posted: Tue Jul 30, 2019 8:24 am
by OnoSendai
Hi All,
We have made some progress on integrating Intel's Open Image Denoise.
Attached are some results.
Currently it works best with GPU rendering, we will have to do a little re-architecting to get it working really well with CPU rendering.
The denoiser will be available in Indigo 4.4.x, betas of which will be released once we have officially released 4.2 stable
Re: Built-in Denoiser
Posted: Tue Jul 30, 2019 7:16 pm
by contegufo
Excellent!
Re: Built-in Denoiser
Posted: Tue Jul 30, 2019 7:51 pm
by pavoda
It looks great! Can't wait.
Re: Built-in Denoiser
Posted: Wed Jul 31, 2019 6:03 am
by thesquirell
Amazing! Great work, guys! Can't wait to see stable release, and then some of this amazing tech in production!
Re: Built-in Denoiser
Posted: Wed Jul 31, 2019 6:47 am
by pixie
Amazing news!
Re: Built-in Denoiser
Posted: Wed Jul 31, 2019 8:03 am
by kscore
amazing job!
Re: Built-in Denoiser
Posted: Wed Jul 31, 2019 9:20 pm
by StompinTom
Nice!! Looks super promising!