Hi to the dev team.
I'm really liking the GPU calculation method
Working with it, I noticed that there is a light layer assignment issue when working in a scene in which sun-sky system is used for global lighting and some emitters are present.
In particular, the sun light is assigned to the sun layer (I always split sun and sky into two separate layers for better control) AND to any other emitter layer except the sky layer, so it's basically impossible to work with this lighting system.
Are you guys aware of the problem or you didn't notice that?
Maybe it could simply be an exporter issue, I can't exclude that...
OpenCL, sun-sky and emitters
OpenCL, sun-sky and emitters
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- Sketchup light layers openCL test.zip
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Re: OpenCL, sun-sky and emitters
Hi,
You are quite right. We have fixed the bug and will release a new version soon.
You are quite right. We have fixed the bug and will release a new version soon.
Re: OpenCL, sun-sky and emitters
Glad to have helped! Thanks!!!!
Re: OpenCL, sun-sky and emitters
Thanks for the latest version.
I noticed there's a light leak at the base of the geometry, when using openCL rendering.
Raising the models up 1mm didn't solve the issue
I noticed there's a light leak at the base of the geometry, when using openCL rendering.
Raising the models up 1mm didn't solve the issue
Re: OpenCL, sun-sky and emitters
Try making the floor have thickness.
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