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OpenCL, sun-sky and emitters

Posted: Tue Jan 30, 2018 5:02 am
by Pibuz
Hi to the dev team.

I'm really liking the GPU calculation method :D :D :D :D

Working with it, I noticed that there is a light layer assignment issue when working in a scene in which sun-sky system is used for global lighting and some emitters are present.

In particular, the sun light is assigned to the sun layer (I always split sun and sky into two separate layers for better control) AND to any other emitter layer except the sky layer, so it's basically impossible to work with this lighting system.

Are you guys aware of the problem or you didn't notice that?

Maybe it could simply be an exporter issue, I can't exclude that...

Re: OpenCL, sun-sky and emitters

Posted: Tue Jan 30, 2018 9:30 pm
by OnoSendai
Hi,
You are quite right. We have fixed the bug and will release a new version soon.

Re: OpenCL, sun-sky and emitters

Posted: Tue Jan 30, 2018 9:54 pm
by Pibuz
Glad to have helped! Thanks!!!!

Re: OpenCL, sun-sky and emitters

Posted: Fri Feb 02, 2018 11:09 am
by Pibuz
Thanks for the latest version.

I noticed there's a light leak at the base of the geometry, when using openCL rendering.

Raising the models up 1mm didn't solve the issue :roll:

Re: OpenCL, sun-sky and emitters

Posted: Fri Feb 02, 2018 3:01 pm
by OnoSendai
Try making the floor have thickness.