OpenCL, sun-sky and emitters
Posted: Tue Jan 30, 2018 5:02 am
Hi to the dev team.
I'm really liking the GPU calculation method
Working with it, I noticed that there is a light layer assignment issue when working in a scene in which sun-sky system is used for global lighting and some emitters are present.
In particular, the sun light is assigned to the sun layer (I always split sun and sky into two separate layers for better control) AND to any other emitter layer except the sky layer, so it's basically impossible to work with this lighting system.
Are you guys aware of the problem or you didn't notice that?
Maybe it could simply be an exporter issue, I can't exclude that...
I'm really liking the GPU calculation method
Working with it, I noticed that there is a light layer assignment issue when working in a scene in which sun-sky system is used for global lighting and some emitters are present.
In particular, the sun light is assigned to the sun layer (I always split sun and sky into two separate layers for better control) AND to any other emitter layer except the sky layer, so it's basically impossible to work with this lighting system.
Are you guys aware of the problem or you didn't notice that?
Maybe it could simply be an exporter issue, I can't exclude that...