OpenCL, sun-sky and emitters

Feature requests, bug reports and related discussion
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Pibuz
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OpenCL, sun-sky and emitters

Post by Pibuz » Tue Jan 30, 2018 5:02 am

Hi to the dev team.

I'm really liking the GPU calculation method :D :D :D :D

Working with it, I noticed that there is a light layer assignment issue when working in a scene in which sun-sky system is used for global lighting and some emitters are present.

In particular, the sun light is assigned to the sun layer (I always split sun and sky into two separate layers for better control) AND to any other emitter layer except the sky layer, so it's basically impossible to work with this lighting system.

Are you guys aware of the problem or you didn't notice that?

Maybe it could simply be an exporter issue, I can't exclude that...
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Sketchup light layers openCL test.zip
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OnoSendai
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Re: OpenCL, sun-sky and emitters

Post by OnoSendai » Tue Jan 30, 2018 9:30 pm

Hi,
You are quite right. We have fixed the bug and will release a new version soon.

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Pibuz
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Re: OpenCL, sun-sky and emitters

Post by Pibuz » Tue Jan 30, 2018 9:54 pm

Glad to have helped! Thanks!!!!

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Pibuz
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Re: OpenCL, sun-sky and emitters

Post by Pibuz » Fri Feb 02, 2018 11:09 am

Thanks for the latest version.

I noticed there's a light leak at the base of the geometry, when using openCL rendering.

Raising the models up 1mm didn't solve the issue :roll:
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test render GPU.jpg

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OnoSendai
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Re: OpenCL, sun-sky and emitters

Post by OnoSendai » Fri Feb 02, 2018 3:01 pm

Try making the floor have thickness.

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