[BUG] posOS() broken

Feature requests, bug reports and related discussion
Post Reply
1 post • Page 1 of 1
User avatar
zeitmeister
2nd Place 100
Posts: 1996
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

[BUG] posOS() broken

Post by zeitmeister » Wed Dec 13, 2017 12:04 am

Hey guys,
I think that posOS() is broken (again)... or the same like pos world-space.
Try:

Code: Select all

def eval(vec3 pos) vec3:
posOS() - pos
All black, which should not be except for world position 0,0,0, scale 1,1,1 and roation 0,0,0.
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.2.23 | Indigo for C4D 4.2.22 | C4D R14.042 | Mac OS X 10.13.6 | Windows 10 Professional x64

Post Reply
1 post • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 1 guest