[REQ] Caustics pass

Feature requests, bug reports and related discussion
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2 posts • Page 1 of 1

How many of you want render passes?

shadow pass is enough
0
No votes
shadow + caustics pass
0
No votes
shadow + reflection pass
0
No votes
shadow + caustics + reflection pass
1
14%
shadow + caustics + reflection + others (direct/indirect)
6
86%
 
Total votes: 7

mark21X
Posts: 1
Joined: Wed Jul 19, 2017 2:19 am

[REQ] Caustics pass

Post by mark21X » Wed Jul 19, 2017 3:18 am

I sometimes use the rendered image to a composition, so it is very nice if we had not only the shadow pass but also the caustics pass. It is best if we had other render passes like reflection, direct/indirect lighting and so on.
wcaustics.png
original image
shadow_caustics.jpg
shadow pass doesn't include caustics
There are the ways to "virtually" get caustics pass, such as render the scene with black ground plane and mark transparent object as invisible, but we can't get true caustics pass from those method. Plus, if the scene was very complex we cannot do such operation to each objects in the scene by hand.
caustics_pass.png
"virtual" caustics pass
Indigo can produce very nice caustics, so it is very nice if the team had implemented this feature :D

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Originalplan®
Posts: 757
Joined: Sat Sep 26, 2015 8:58 pm
3D Software: Cinema 4D
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Re: [REQ] Caustics pass

Post by Originalplan® » Thu Jul 20, 2017 8:02 am

I call this simply the *blue shadow problem*
8) (can't tell more sorry)

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