CPU Thread count
CPU Thread count
In Skindigo when I'm setting number of threads, the maximum I can set is 16 or I can set more by selecting the 'Auto Choose Threads' tick box. My system has 32 threads but I would like to not have to use all of them or only 16. Would you be able to change the limit on the slider please?
Thank You
Thank You
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: CPU Thread count
Can you enter the numbers manually instead of using the slider?
Re: CPU Thread count
Entering them manually just defaults back to 16.
Re: CPU Thread count
Just leave 'auto choose num threads' ticked, and it should use all 32 threads, right?
Re: CPU Thread count
Yes that does work, though sometimes I want to leave a few threads free, for example only use 28
- arc en ciel
- Posts: 138
- Joined: Tue Apr 12, 2016 2:33 am
Re: CPU Thread count
open the .igs of your scene :
change
<auto_choose_num_threads>true</auto_choose_num_threads>
to
<auto_choose_num_threads>false</auto_choose_num_threads>
and
<num_threads>1</num_threads>
to
<num_threads>28</num_threads>
change
<auto_choose_num_threads>true</auto_choose_num_threads>
to
<auto_choose_num_threads>false</auto_choose_num_threads>
and
<num_threads>1</num_threads>
to
<num_threads>28</num_threads>
Re: CPU Thread count
Thank you, I'll give that a go.
Re: CPU Thread count
There is no benefit to doing this BTW, Indigo gives itself below-normal priority, and even if it didn't, an Operating System ensures that programs going as fast as they can don't monopolise the system resources (it cannot rely on every single program having some mechanism for being courteous to varying degrees - this is why timeslice and later preemptive multiprocessing was invented in the 70s).DanJ wrote:Yes that does work, though sometimes I want to leave a few threads free, for example only use 28
It's just going to make things slower
Re: CPU Thread count
It actually does help. 3dsmax for instance is much more responsive when leaving a few threads free, that's a matter of fact!
Eclat-Digital Research
http://www.eclat-digital.com
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Re: CPU Thread count
Hmmm, well, I know you're super techy guy so I can take your word for it, still I'd like to see it for myself. Both Indigo and Chaotica I have running full tilt basically all the time, and neither have any lag problems - maybe it's due to the below normal process priority, but It Should Work (TM) without that.
Re: CPU Thread count
For me Indigos "below normal" priority also works flawlessly (I'm on C4D).
During big render sessions, where I Do animations including network rendering I still can work or do gaming without any performance hit, maybe you could reduce Indigo priority to low or raise 3D max to "above normal"...
During big render sessions, where I Do animations including network rendering I still can work or do gaming without any performance hit, maybe you could reduce Indigo priority to low or raise 3D max to "above normal"...
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