[REQ] Viewport navigation like blender/maya/max

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Eneen
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[REQ] Viewport navigation like blender/maya/max

Post by Eneen » Wed Jul 27, 2016 6:52 pm

I think Indigo moves "camera plane" like FPS games (same as shift-F in blender), but usually 3d software move "front of virtual sphere" in viewport. IHMO It is easier to look around objects that way. It would be nice to have both options as current mode is nice for interiors.

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OnoSendai
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Re: [REQ] Viewport navigation like blender/maya/max

Post by OnoSendai » Thu Jul 28, 2016 1:08 am

Yeah I think that would be a good idea. We have some code for that kind of mouse navigation as well.

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pixie
Indigo 100
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Re: [REQ] Viewport navigation like blender/maya/max

Post by pixie » Thu Jul 28, 2016 3:00 am

My mind hurts when I have to swap from C4D way of navigating to any other, please do change it!

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snorky
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Re: [REQ] Viewport navigation like blender/maya/max

Post by snorky » Thu Jul 28, 2016 6:49 pm

OnoSendai wrote:Yeah I think that would be a good idea. We have some code for that kind of mouse navigation as well.
...and spacemouse support! :P

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OnoSendai
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Re: [REQ] Viewport navigation like blender/maya/max

Post by OnoSendai » Sat Jul 30, 2016 2:01 am


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