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Indigo easter egg c4d
Posted: Tue Jun 14, 2016 2:35 am
by Originalplan®

Put this in your scene data while you are using Sun+sky setting.
(groove is in the hood)
Re: Indigo easter egg c4d
Posted: Tue Jun 14, 2016 5:28 am
by pixie
Re: Indigo easter egg c4d
Posted: Tue Jun 14, 2016 5:40 am
by Oscar J
Psychedelic.

Re: Indigo easter egg c4d
Posted: Sat Jun 18, 2016 11:13 am
by Onizuka
Wow yes !
Can someone explain the phenomenon maybe ?

(not only c4d, just Indigo, by the way

)
Re: Indigo easter egg c4d
Posted: Sat Jun 18, 2016 8:27 pm
by Originalplan®
@Onizuka I'm pretty sure it has something to do with
this
But if not then it's only the captured sky model since it begins to get into night sky? Not sure, it would be awesome to have a captured night sky model too.
Re: Indigo easter egg c4d
Posted: Sat Jun 18, 2016 9:20 pm
by pixie
Originalplan® wrote:@Onizuka I'm pretty sure it has something to do with
this
But if not then it's only the captured sky model since it begins to get into night sky? Not sure, it would be awesome to have a captured night sky model too.
The amount of SSS in the sky is too damn high! xD
Re: Indigo easter egg c4d
Posted: Sun Jun 19, 2016 2:28 am
by thesquirell
Originalplan® wrote:@Onizuka I'm pretty sure it has something to do with
this
But if not then it's only the captured sky model since it begins to get into night sky? Not sure, it would be awesome to have a captured night sky model too.
This=amazing
Re: Indigo easter egg c4d
Posted: Sun Jun 19, 2016 7:13 am
by Originalplan®
thesquirell wrote:Originalplan® wrote:@Onizuka I'm pretty sure it has something to do with
this
But if not then it's only the captured sky model since it begins to get into night sky? Not sure, it would be awesome to have a captured night sky model too.
This=amazing

Re: Indigo easter egg c4d
Posted: Sun Jun 19, 2016 1:44 pm
by Onizuka
Hahaha Originalplan you ended me
pixie too !
More seriously I guess it's about light being absorbed by the sky not heterogeneously but maybe I'm wrong..
It happens more or less between zenith 95 to 107.
Captured night sky model would be great; I never tried but it should be possible to make it by simulating an earth sized sphere and atmospheric simulation, if setting correctly the light sources