[REQ] v.4 - New UI elements.
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Re: [REQ] v.4 - New UI elements.
awesome, learned something new! thx Ono
- Oscar J
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Re: [REQ] v.4 - New UI elements.
Holy crap! How long has that been there? :OOnoSendai wrote:Alt + enterFakeShamus wrote:maybe slightly off-topic, but in terms of render visibility, I'd also request a full-screen mode to view your current render (like photoshop's full-screen black background, toggled with the F key) something that would hide all menus and palettes so you just see your image.
- Originalplan®
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Re: [REQ] v.4 - New UI elements.
Ono's Level 99 comment.OnoSendai wrote:Alt + enterFakeShamus wrote:maybe slightly off-topic, but in terms of render visibility, I'd also request a full-screen mode to view your current render (like photoshop's full-screen black background, toggled with the F key) something that would hide all menus and palettes so you just see your image.
- Originalplan®
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Re: [REQ] v.4 - New UI elements.
For icons on OSX.
Would be awesome to have some .svg format (resolution independent format).
Just to avoid any "bottlenecks" of multiple resolution screens in the wild.
Or simply the basic @2x.png javascript method would work fine too.
Info > http://imulus.github.io/retinajs/
These are just really small things but help's keep the design & feel of Indigo consistent on every setup.
Would be awesome to have some .svg format (resolution independent format).
Just to avoid any "bottlenecks" of multiple resolution screens in the wild.
Or simply the basic @2x.png javascript method would work fine too.
Info > http://imulus.github.io/retinajs/
These are just really small things but help's keep the design & feel of Indigo consistent on every setup.
- Originalplan®
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Re: [REQ] v.4 - New UI elements.
As for that dark UI: Just checked the source of Illustrator.
It seems (to me) they are using a really simple method for the UI's effect.
Elements (icons,logos,etc) are created in two versions one light and one dark.
And the slider in the pref menu basically just controls the color of the App frame via a set cssrgba value.
So the slider itself just controls the alpha value of the dark UI. So if you set it to Light its 1 and if you set it to dark its 0.
And the script just pulls the corresponding icon based o the value of the a.
It seems (to me) they are using a really simple method for the UI's effect.
Elements (icons,logos,etc) are created in two versions one light and one dark.
And the slider in the pref menu basically just controls the color of the App frame via a set cssrgba value.
So the slider itself just controls the alpha value of the dark UI. So if you set it to Light its 1 and if you set it to dark its 0.
And the script just pulls the corresponding icon based o the value of the a.
Re: [REQ] v.4 - New UI elements.
I think that indigo's function and form could use some more well.. something. Hard to put my finger on it. I find adjusting lighting to be missing something. I was eating something delicious when a light bulb went off in my head. What about being able to assign light layers within the indigo ui? Saving and resuming could be streamlined too. I would love to see the ability to create "snapshot" of renders. The way I see it, it would function somewhat like tabs in a browser, except that it simply mirrors the current render (sort of like duplicating layers in photoshop, allowing you the freedom to experiment to your hearts content.
Re: [REQ] v.4 - New UI elements.
Hi
The proposed interface is attractive and is a concept to be evaluated carefully
I'm sure Indigo 4 will have interface improvements. The way forward is the typical minimalist graphics of recent Apple OSX System. In tab. on the left there will certainly be a preview of the materials that should be saved for future use.
I read that Godzilla was drawing new icons but also across the interface will be improved. However, the users' interests must be seen as something to be appreciated. I think that the release of indigo 4 is imminent!
The proposed interface is attractive and is a concept to be evaluated carefully
I'm sure Indigo 4 will have interface improvements. The way forward is the typical minimalist graphics of recent Apple OSX System. In tab. on the left there will certainly be a preview of the materials that should be saved for future use.
I read that Godzilla was drawing new icons but also across the interface will be improved. However, the users' interests must be seen as something to be appreciated. I think that the release of indigo 4 is imminent!
Last edited by contegufo on Thu Mar 10, 2016 12:17 pm, edited 1 time in total.
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- Originalplan®
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Re: [REQ] v.4 - New UI elements.
Well..at the end of the day Indigo has to remain Indigo. I would not worry much about PS's featursets and UI.neo0. wrote:I think that indigo's function and form could use some more well.. something. Hard to put my finger on it. I find adjusting lighting to be missing something. I was eating something delicious when a light bulb went off in my head. What about being able to assign light layers within the indigo ui? Saving and resuming could be streamlined too. I would love to see the ability to create "snapshot" of renders. The way I see it, it would function somewhat like tabs in a browser, except that it simply mirrors the current render (sort of like duplicating layers in photoshop, allowing you the freedom to experiment to your hearts content.
It's a case of quality rather then just throw out the whole UI and make a new one from scratch.
From my point of view its like driving a Ferrari which looks like a trabant.
BUT thats not as bad as one might think i like that Indigo is based on a small team and is what it is.
On the other hand its such an amazing product that it simply deserves more care on the UI/UX front.
And not to be trendy ( GOD NO )... just to have a more professional look, and a much more enjoyable interface.
Enjoyable = simple if you will.
- Originalplan®
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Re: [REQ] v.4 - New UI elements.
A modular interface for the UI would be the golden path.
So in a frame everyone would be able to build out the perfect setup for his/her needs.
Check the link > https://infinit.io/_/3jERNdq
So in a frame everyone would be able to build out the perfect setup for his/her needs.
Check the link > https://infinit.io/_/3jERNdq
Re: [REQ] v.4 - New UI elements.
I hate Windows 10 and its interface.
These icons look terrible.
Make a selection button where everyone can choose the interface he likes.
These icons look terrible.
Make a selection button where everyone can choose the interface he likes.
- Originalplan®
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Re: [REQ] v.4 - New UI elements.
Hey Prof4D.
Im not a big fan of Win10 either.. BUT it runs MGS5TPP well so its has a +1point by me
Thank you for your input! Everyone matters!
#letsmakeindigobetter
Im not a big fan of Win10 either.. BUT it runs MGS5TPP well so its has a +1point by me
Thank you for your input! Everyone matters!
#letsmakeindigobetter
- Oscar J
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Re: [REQ] v.4 - New UI elements.
Great to see people engaged in making Indigo better. Hope the devs are having a close look at graphics designer Originalplan's GUI proposal and try to give the GUI a fresh new look. It doesn't need a revolution - it's the little things. And nodes.
Re: [REQ] v.4 - New UI elements.
Hi
I deal with computer graphics since 1992 when I bought a Mac Quadra 33h+System7 he was in two floppy disk. Mac Topas cost more than € 4000 and also RendeMan+ShowPlace+Glimpse, Swivel 3D, Strata and other software but they were simple to use even without reading the manual, thanks to an intuitive interface. Today software are very complicated, very heavy for disk space and demanding Ram. Indigo is conspicuous by its simplicity is an example of a simple to use yet very power efficient. The interface needs some improvement but it does not upset the good feeling in the use of the software.
I deal with computer graphics since 1992 when I bought a Mac Quadra 33h+System7 he was in two floppy disk. Mac Topas cost more than € 4000 and also RendeMan+ShowPlace+Glimpse, Swivel 3D, Strata and other software but they were simple to use even without reading the manual, thanks to an intuitive interface. Today software are very complicated, very heavy for disk space and demanding Ram. Indigo is conspicuous by its simplicity is an example of a simple to use yet very power efficient. The interface needs some improvement but it does not upset the good feeling in the use of the software.
Last edited by contegufo on Fri Mar 11, 2016 11:57 am, edited 1 time in total.
Mac Mini 2011 - 2,3 GHz Intel Core i5
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16 GB 1333 MHz DDR3 - Intel HD Graphics 3000 512 Mb.
Samsung SSD 860 EVO 500GB - MacOS High Sierra 10.13.6
https://www.behance.net/Paolo_Conti
- Oscar J
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Re: [REQ] v.4 - New UI elements.
I agree, Indigo is simplistic and user friendly over all, but it has its share of counter intuitive little quirks and could use a bit of an update with slicker colours and fonts, along with some more tonemapping tools and nodes for material editing. But then I guess we've got to save some stuff for v. 4.2 right?
- Originalplan®
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Re: [REQ] v.4 - New UI elements.
Will make a mockup of some node base system for you Oscar
Stay tuned.
Stay tuned.
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