[req][perf] OpenGL bounding box for instances /camera update

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CTZn
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[req][perf] OpenGL bounding box for instances /camera update

Post by CTZn » Fri Jan 29, 2016 8:45 am

Proposing to resolve instances based on one mesh to one bbox, ie if grassland uses 6 different meshes then 6 cubes would be used for its bounding boxes. That's the obvious way to do it I think...

The issue has been pointed to often recently so I thought it deserved a thread ! Heck, it did annoy me too.
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CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Re: [req][perf] OpenGL bounding box for instances /camera up

Post by CTZn » Fri Jan 29, 2016 8:47 am

On a second note, I am wondering about the so-called GPU "infinite details" instancing scheme... any chance ? I guess I'm pushing my luck, again :D
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