2. bidirectional with MTL ✔
3. exit portals ✔
4. arch glass ✔
white noise? why???

yes:zeitmeister wrote:Can you show the carpet material?
Cheers, zeiti
I'm sorry... I'm a noob) is not possible in 3.8.29 (я все делаю методом тык)thesquirell wrote:Is this something that is specifically related to the 3.8.29? Did you try it with earlier releases?
As far as I read on the forum, exit portals do not go well with BiDirMLT at all, especially when you have glossy materials, and specular ones, like your floor, for example. They will converge quite slow. Exit portals should be used with BiDir pathtracing, as it works the best in that mode.
Now, I am really curious about that carpet model. It is magnificent. Could you perhaps tell us how did you model it? Is it C4D hair, are those modeled polys(something like ZBrush's fibermesh), ooor? Really jealous about it!
thanks! (спасибо большое!)thesquirell wrote:Interesting model! Thank you for the info!
As for the scene, I can give you this. (с удовольствием и с любовью!)
It kinda resembles your scene. Nothing fancy, just an ordinary captured simulation environment. You could switch your env. map to hdr image, or plain white. Give it a go. The floor is not UV mapped, use Cubic if you want to test your floor material.
P.S
Come to think of it, maybe your floor mat is doing something wicked. Can you post it in the mat library, or here in the thread, so we can take a look at it? Given the model and the mats, I would gladly set up a scene for you with them.
slow loading, wait!thesquirell wrote:Ok, got to admit that those fireflies could come from those shiny spheres. But that does not explain the first scene. Give us your sceeenees!
Users browsing this forum: No registered users and 12 guests