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Re: [REQ] light level / radiance

Posted: Sun May 27, 2018 12:21 pm
by StompinTom
Also take into account what reflectance the surface (-s) have, the size of the space.
I'm measuring directly off the light source. Its diffuse color is (0,0,0) so that it doesn't pick up any extra light.
Keep in mind that the calculations use the centre of the light source as origin, thus using a surface of 1x1m may not be accurate.
I'm not sure what you mean by that? Surely it's just a scaling factor and the illumination is even across the plane?

Re: [REQ] light level / radiance

Posted: Mon May 28, 2018 4:51 am
by Juju
StompinTom wrote:
Sun May 27, 2018 12:21 pm
I'm not sure what you mean by that? Surely it's just a scaling factor and the illumination is even across the plane?
Point light calculation employs the inverse square law, it gets progressively weaker the further it is measured form the origin.

The light origin is taken as the center of of the light source.

Re: [REQ] light level / radiance

Posted: Mon May 28, 2018 10:57 am
by StompinTom
Juju wrote:
Mon May 28, 2018 4:51 am
Point light calculation employs the inverse square law, it gets progressively weaker the further it is measured form the origin.

The light origin is taken as the center of of the light source.
There are no point lights in Indigo.. ?

Re: [REQ] light level / radiance

Posted: Mon May 28, 2018 6:23 pm
by Juju
The term "point light calculation" refers to the mathematical method which electrical / lighting / illumination engineers use.

Re: [REQ] light level / radiance

Posted: Thu Jul 12, 2018 8:26 am
by Juju
OnoSendai wrote:
Thu Feb 02, 2017 1:05 am
Hi Juju,
THis would be cool to add, we just have a lot of stuff to do right now.
Maybe after 4.0 is done.
** cough cough ** BUMP 8)

Re: [REQ] light level / radiance

Posted: Tue Aug 27, 2019 11:03 am
by thesquirell
Now that we have render channels, maybe this could be a thing! :D