Hey Ono,
just coming up again with an old request...
'direct-composite' shadow catcher for animation with photo background.
'direct-composite' shadow catcher
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
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Re: 'direct-composite' shadow catcher
+1
Grüsse, zeiti
Grüsse, zeiti
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: 'direct-composite' shadow catcher
OMG I can't believe this! after 1 year! XD
still can't find a direct-composite shadow catcher function with Cindigo,the best 3D render in the world.
the cinema 4d R16 is the pipeline for AE now,with more works about the realtime combination
not the hdri maps or pics,it's the huge bytes of movie background...
but if you choose the Cindigo,you have to send it to the PS first...frame by frame...XD
still can't find a direct-composite shadow catcher function with Cindigo,the best 3D render in the world.
the cinema 4d R16 is the pipeline for AE now,with more works about the realtime combination
not the hdri maps or pics,it's the huge bytes of movie background...
but if you choose the Cindigo,you have to send it to the PS first...frame by frame...XD
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: 'direct-composite' shadow catcher
Should probably not be too hard to integrate. The dev mentioned that they were going to introduce the ability to use a background image right inside Indigo when doing alpha rendering.
Re: 'direct-composite' shadow catcher
The NVIDIA iray for Dazstudio is just out.
It has a invisable "ground plane" to receive the fake shadow even it's free.
And the new Thea render 1.4 has a function of "shadow catcher" at the top of every material.
They are both new gpu render.
It has a invisable "ground plane" to receive the fake shadow even it's free.
And the new Thea render 1.4 has a function of "shadow catcher" at the top of every material.
They are both new gpu render.
Re: 'direct-composite' shadow catcher
Well, I suggest we'll have to wait until Indigo v4 is out with some new ass-kick-magic inside.
Then usually after such a main release, Glare does a ton of new beta builds with even more new features etc.
This will be the time to ask again, but I really hope for some proper on-the-fly render passes, where the shadow pass will be one from
Then usually after such a main release, Glare does a ton of new beta builds with even more new features etc.
This will be the time to ask again, but I really hope for some proper on-the-fly render passes, where the shadow pass will be one from
polygonmanufaktur.de
Re: 'direct-composite' shadow catcher
+1Zom-B wrote:Well, I suggest we'll have to wait until Indigo v4 is out with some new ass-kick-magic inside.
Then usually after such a main release, Glare does a ton of new beta builds with even more new features etc.
This will be the time to ask again, but I really hope for some proper on-the-fly render passes, where the shadow pass will be one from
Re: 'direct-composite' shadow catcher
OMG!!!!!!ass5001 wrote:+1Zom-B wrote:Well, I suggest we'll have to wait until Indigo v4 is out with some new ass-kick-magic inside.
Then usually after such a main release, Glare does a ton of new beta builds with even more new features etc.
This will be the time to ask again, but I really hope for some proper on-the-fly render passes, where the shadow pass will be one from
I can't believe this!
After 2 years! XD
Still can't find a direct-composite shadow catcher function with Cindigo,the best 3D render in the world.
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