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[REQ] Light-Emitting Textures
Posted: Thu Feb 15, 2007 2:53 am
by manitwo
something like that:

Posted: Thu Feb 15, 2007 3:41 am
by Zom-B
I second that, if such a texture light would support alpha

Posted: Thu Feb 15, 2007 4:21 am
by Kram1032
The bright part is too bright: should be orange...
But:
WOAH!
Where this is rendered?
Posted: Thu Feb 15, 2007 4:24 am
by manitwo
ZomB wrote:I second that, if such a texture light would support alpha

should be no problem with the current mat-blending system i think.
Kram1032 wrote:Where this is rendered?
guess.
...
...
maxwell

Posted: Thu Feb 15, 2007 4:29 am
by arneoog
Would be nice to have Light as a material!

Posted: Thu Feb 15, 2007 4:32 am
by SmartDen
arneoog wrote:Would be nice to have Light as a material!

But we have already an Emitter Material

Posted: Thu Feb 15, 2007 4:42 am
by arneoog
SmartDen wrote:arneoog wrote:Would be nice to have Light as a material!

But we have already an Emitter Material

Hehe, yes, But I meant like this

(but you probably did understand that

)
Code: Select all
<material>
<emitter>
<!--colour>1 1 1</colour-->
<temprature>6000<temprature>
<intensity>100</intensity>
</emitter>
</material>
Posted: Thu Feb 15, 2007 6:57 am
by CTZn
Wouldn't it make more sense to just add a map to meshlights ?
Posted: Thu Feb 15, 2007 9:08 am
by fused
second that, too.
really need this for some scenes.
Posted: Fri Feb 16, 2007 1:59 am
by OnoSendai
I'll probably add texturing to meshlights soon.
Posted: Fri Feb 16, 2007 2:02 am
by CTZn
Cool, thanx Ono !
Posted: Fri Feb 16, 2007 2:24 am
by manitwo
nice!
Posted: Sat Feb 17, 2007 1:09 am
by rgigante
Hi all,
just my 2 cents. Why not to redifine the meshlight emitters not as a standalone entity but more like a material property?
At the moment the exporters handle the meshlights as individual entities and not like mesh elements to which is attached an emitting material. Why not to proceed in this direction? Why not to create together with Phong, Diffuse, Blend, Specular and Glossy also a new branch of material related to emitting properties that could be easily embedded with textures?I do really think is much more easy and versatile to use such approach instead of the existing one.
Any feedback welcomed.
Regards, Riccardo.
Posted: Sat Feb 17, 2007 1:16 am
by manitwo
second that +
Posted: Sat Feb 17, 2007 1:31 am
by Zom-B
Perhaps the inflexible HDR lightning System in Indigo could be redone to such a material based system rgigante describes...
