Hi,
We have some trouble here with the tone mapping.
First the values of the tone mapping are very different when using a foreground alpha or not (see word document).
Second the values depends ob the size of the object to be rendered.
Thar means that we are not able to use indigo in a batch mode, preparing an environment and using this for some 100 or 1000 products.
Because of this, we need to render the pictures twice and combine them, of course this is really slow!
I hope there can be some solutions for this.
If not, I missed the possibility of the alpha mask present in Indigo 2.0, because this was fast.
Best regards,
Philippe
Tonemapping problem
Tonemapping problem
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- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Tonemapping problem
When using Reinhard tone mapping, I have this problem too. Camera tone mapping works fine though.
Re: Tonemapping problem
Hoi Phil,
seems to me you are using Reinhard tonemapping. This tonemapping algo is per definition adapting to the content you feed into it! A missing background will result in different max bright & max dark areas the tonemapper calculates!
Use linear or camera tonemapping or for a constant output
seems to me you are using Reinhard tonemapping. This tonemapping algo is per definition adapting to the content you feed into it! A missing background will result in different max bright & max dark areas the tonemapper calculates!
Use linear or camera tonemapping or for a constant output
polygonmanufaktur.de
Re: Tonemapping problem
Hi,
yes the camera tone mapping works fine.
Thank you
yes the camera tone mapping works fine.
Thank you
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