Page 1 of 1

[REQ] these requests are futile

Posted: Fri Nov 29, 2013 12:59 pm
by CTZn
Please name (ISL) editors windows uniquely using the material and parameter names.

I'm often closing all editors in order to focus on the one I was after while editing nearly all of them at once :D

Re: [REQ] these requests are futile

Posted: Fri Nov 29, 2013 3:12 pm
by CTZn
Is voxel data in trunk ? By the way thanks to fbrunell for raising the point.

Re: [REQ] these requests are futile

Posted: Thu Dec 05, 2013 9:17 am
by OnoSendai
CTZn wrote:Is voxel data in trunk ? By the way thanks to fbrunell for raising the point.
Not yet.

Re: [REQ] these requests are futile

Posted: Fri Dec 06, 2013 2:37 am
by CTZn
I'm afraid that a binary voxel format would prevent me from using the feature, anyway...

Req: To have media inherit the shared code and params from the materials using them. Or having them bear their own shared data. Scattering and absorbtion normally use similar shaders.

Req: multifractal takes a float for octaves but shows a stepping behavior (was it type 0 ?). I think that the fraction should multiply the last octave's intensity (and/or its scale ? One of the three options).

Re: [REQ] these requests are futile

Posted: Fri Dec 06, 2013 5:38 am
by fused
CTZn wrote:Please name (ISL) editors windows uniquely using the material and parameter names.

I'm often closing all editors in order to focus on the one I was after while editing nearly all of them at once :D
Done :)

Re: [REQ] these requests are futile

Posted: Fri Dec 06, 2013 7:21 am
by CTZn
Thanks fused, that will ease edition up.

I'm putting an option for a later time on a shared section for materials (when applicable), concealing shared code and params.

Re: [REQ] these requests are futile

Posted: Sat Dec 28, 2013 6:58 pm
by CTZn
scene-level shared data, for instance for relating atmospheric features with terrain displacement

Re: [REQ] these requests are futile

Posted: Tue Dec 31, 2013 10:05 am
by CTZn
making each of min and max for UI params optional.