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[REQ] these requests are futile
Posted: Fri Nov 29, 2013 12:59 pm
by CTZn
Please name (ISL) editors windows uniquely using the material and parameter names.
I'm often closing all editors in order to focus on the one I was after while editing nearly all of them at once
Re: [REQ] these requests are futile
Posted: Fri Nov 29, 2013 3:12 pm
by CTZn
Is voxel data in trunk ? By the way thanks to fbrunell for raising the point.
Re: [REQ] these requests are futile
Posted: Thu Dec 05, 2013 9:17 am
by OnoSendai
CTZn wrote:Is voxel data in trunk ? By the way thanks to fbrunell for raising the point.
Not yet.
Re: [REQ] these requests are futile
Posted: Fri Dec 06, 2013 2:37 am
by CTZn
I'm afraid that a binary voxel format would prevent me from using the feature, anyway...
Req: To have media inherit the shared code and params from the materials using them. Or having them bear their own shared data. Scattering and absorbtion normally use similar shaders.
Req: multifractal takes a float for octaves but shows a stepping behavior (was it type 0 ?). I think that the fraction should multiply the last octave's intensity (and/or its scale ? One of the three options).
Re: [REQ] these requests are futile
Posted: Fri Dec 06, 2013 5:38 am
by fused
CTZn wrote:Please name (ISL) editors windows uniquely using the material and parameter names.
I'm often closing all editors in order to focus on the one I was after while editing nearly all of them at once
Done
Re: [REQ] these requests are futile
Posted: Fri Dec 06, 2013 7:21 am
by CTZn
Thanks fused, that will ease edition up.
I'm putting an option for a later time on a shared section for materials (when applicable), concealing shared code and params.
Re: [REQ] these requests are futile
Posted: Sat Dec 28, 2013 6:58 pm
by CTZn
scene-level shared data, for instance for relating atmospheric features with terrain displacement
Re: [REQ] these requests are futile
Posted: Tue Dec 31, 2013 10:05 am
by CTZn
making each of min and max for UI params optional.