Put it in the RAM
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Put it in the RAM
Hey,
I was thinking what would happen if Indigo were able to export the scene directly to the machine's RAM?
Optional, for sure?
Export would be a lot faster, and could nearly reach realtime-speed.
For efficiancy, Indigo could check and export only new meshes.
What do you think about that?
I was thinking what would happen if Indigo were able to export the scene directly to the machine's RAM?
Optional, for sure?
Export would be a lot faster, and could nearly reach realtime-speed.
For efficiancy, Indigo could check and export only new meshes.
What do you think about that?
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Put it in the RAM
You refer to the exporter writing directly into RAM not Indigo itself, right?!
I really like the idea, shouldn't cost any extra RAM at all and give some faster previews, where 10sec export + startup time is a lot if you do previews all the time!
So here is my +1
I really like the idea, shouldn't cost any extra RAM at all and give some faster previews, where 10sec export + startup time is a lot if you do previews all the time!
So here is my +1
polygonmanufaktur.de
Re: Put it in the RAM
Seems like a good idea for wip/preview renders. On a final render the extra 10s is not an issue when you're waiting a few hours anyway.
So yes, +1
So yes, +1
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Put it in the RAM
Right.
As I said, in junction with the option only to export CHANGED meshes or textures.
Should be lightning-fast.
As I said, in junction with the option only to export CHANGED meshes or textures.
Should be lightning-fast.
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Put it in the RAM
Hell yes! +1
Re: Put it in the RAM
Using the c4d plugin already doesn't write to disk and uses RAM only
- zeitmeister
- Posts: 2010
- Joined: Tue Apr 22, 2008 4:11 am
- Location: Limburg/Lahn, Germany
- Contact:
Re: Put it in the RAM
Really? But Export is as slow as exporting to the Standalone...
Cheers, David
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64
Re: Put it in the RAM
For internal rendering yes... I usually still use the external version, since I can tweak parameters on the fly and take them over to C4D if they fit...OnoSendai wrote:Using the c4d plugin already doesn't write to disk and uses RAM only
polygonmanufaktur.de
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Put it in the RAM
Could we still have it for the other exporters?OnoSendai wrote:Using the c4d plugin already doesn't write to disk and uses RAM only
Re: Put it in the RAM
Thats what i requested the Realtime Preview for Cindigo forZom-B wrote:For internal rendering yes... I usually still use the external version, since I can tweak parameters on the fly and take them over to C4D if they fit...OnoSendai wrote:Using the c4d plugin already doesn't write to disk and uses RAM only
That would make your exporting redundant, especially because there's a lot of features not yet supported in the indigo gui but in the exporters
C4D R20 Studio
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