[REQ] Shadow Catcher material...
Posted: Thu Feb 28, 2013 1:47 am
Hey Ono,
just coming up again with an old request...
just coming up again with an old request...
https://www.indigorenderer.com/forum/
https://www.indigorenderer.com/forum/viewtopic.php?f=5&t=12220
This would be a full shadow pass mode associated with a shadow material.OnoSendai wrote:How is this shadow catcher hack supposed to work again?
That could work somewhat. Would only really make sense for Lambertian shadow material.galinette wrote:This would be a full shadow pass mode associated with a shadow material.OnoSendai wrote:How is this shadow catcher hack supposed to work again?
If the second eye vertex (first being camera) is not hitting a shadow material -> render white
If this is a shadow material -> render the resulting radiance divided by shadow material albedo.
Etienne
Yup, forgot to tell thatOnoSendai wrote:That could work somewhat. Would only really make sense for Lambertian shadow material.
I thought this was the request. There are other 1-pass solutions with envmaps, but it's very impratical for unbiased renderers.OnoSendai wrote:Also I don't know if the workflow is good as you would have to render out a separate shadow pass and composite together.
I will try an approach something like this. Basically I will define the 'unshadow fraction' to be something like reflected occluded luminance divided by reflected unoccluded luminance.galinette wrote:Yup, forgot to tell thatOnoSendai wrote:That could work somewhat. Would only really make sense for Lambertian shadow material.I thought this was the request. There are other 1-pass solutions with envmaps, but it's very impratical for unbiased renderers.OnoSendai wrote:Also I don't know if the workflow is good as you would have to render out a separate shadow pass and composite together.
Why did you have to wait until I implement it the other way before you say how you want it? sigh.zeitmeister wrote:It would be great as a pass, for sure.
But it would also help a lot as a shader!
Imagine just placing your model in front of a backplate and assign that shadow material to a floor... ready.
I really would appreciate that option!
Just because you are so fast and nobody expected to see some results within days ^^OnoSendai wrote:Why did you have to wait until I implement it the other way before you say how you want it? sigh.
This can be done with a background plate in the scene directly right?Zom-B wrote:OnoSendai wrote: Another big benefit would be Background replacement via a HiRez image to be done directly in Indigo for fast composition, without doing 1001 renderings in Indigo and putting stuff together in PS...